Hello, i wanted to setup my dedicated so that it won't quit 5 minutes after last lap of race. I saw there was a parameter : "Server Session End Timeout" But it's "(non-dedicated server only)". I wonder why this parameter is only for single player ... Really weird choice Aren't there any way to leave the server idling more time after the end of the race ? Like we can watch the replay and analyse the race in the same session ... Or, how can i automatically stop the server after the race ? Thanks.
@DanRZ There is a line in the multiplayer.json that controls this, you must adjust the multiplayer.json on the server for it to take effect. Not at my usual PC at the moment so can't quote the line but is something like "time after race" and has a variable in seconds.
You were almost right ... just a few line above ... it's "Delay After Race". Code: "Delay After Race":300, "Delay After Race#":"Dedicated server additional delay (added to \"Delay Between Sessions\" before loading next track", The "Delay Between Sessions" is the tiny time between Practice, Quali, Warmup And Race (30 seconds by default). Thanks again
I don't want to sound like a dick, but I can't think of any other way to put this. Could you get a different Avatar? that Mopey Planet of the Apes face is so off-putting. (not that mine is anything to brag about)
That is not from Planet of the Apes but from Bomber X (star fleet) https://star-fleet.fandom.com/wiki/Dr._Benn
Hello, i tried the "Delay after race" and it doesn't seem to work. Next race always starts five minutes after first race ... I used a value like 1800, half an hour in seconds, to make sure no new events starts before i kill the server. Is this value too high ? I will try only 15 minutes to see if it works better ...
Sounds like you are using the non dedicated server, in which case look at line 198 in the multiplayer.json file; PS.. 1800 seconds is only 30 minutes
corrected ... I'm using "Delay After Race" not the other one you describe ... Line 137 Multiplayer.JSON : Code: "Delay After Race":1800, "Delay After Race#":"Dedicated server additional delay (added to \"Delay Between Sessions\" before loading next track",
yeah, but what I'm saying is that if it is re-starting at 5 minutes regardless of what you put in the delay after race, maybe it's reading line 198...
Hello, i just understood what is going on. The "Delay After Race" only works if there is "human" drivers and not only AIs. Right when the last human exits, the server goes to next event without respecting the "Delay After Race". That's annoying. I can't manage a server properly with a start/end precise time. If there is nobody or only AIs, the server won't respect the "Delay After Race" and go "unexepectedly" to next event. Are there any chance to change that weird behaviour ?
There is a parameter in the Multiplayer.json called "Pause While Zero Players" that makes the server not to chancge the session when there are only AIs, but i don't remember if pauses the time or it continues. And i dont't know if only works for practices. It's possible that is totally unusefull for you, but you can try it (i can't check it now)
Good idea and i thought about that but if anybody connects at any time it will probably start the practice and next sessions. I want an event that always starts at a precise time, with or without AIs, and then never ends after the race. And then it get killed at another precise time. Repeatable every day or multiple time per day. That is not easy to do and it should be the most simple task to do for a dedicated server ... Some rF2 features seem to be thought only for offline mode. Like the last one i noticed : selecting AIs cars one by one in Multiclass ... No way to do it on a dedicated server as admin ! And the most easy thing to do in offline during the session. Why ?
Do you know this tool? https://forum.studio-397.com/index....-hours-like-iracing.44272/page-2#post-1087538
Yes, but this tool uses some kind of api/hack to drive the GUI. I don't have the dedicated GUI, i use the +oneclick option to use the server as a Windows service ...