Hey guys, I had a question. Within the Rfactor skinning options the materials dont include a sort of matte chrome. However, I have seen the oreca in the le mans virtual have a matte chrome finish. I was wondering if this is achieved through the alpha layer in the regions (i still dont know what it does). Or through edits to the json. If anyone has done it or has experience itll be greatly appreciated. Thanks in advance!
hello I leave you the tutorial, the chrome must delimit the parts in the region file to apply the material https://docs.studio-397.com/users-guide/how-to-paint-a-car-with-the-new-material-system
Hi @juanchioooo , thank you for your reply. I am aware of this tutorial. However, within this tutorial it only tells you how to get chrome on the car. I am able to do that with the region file and setting materials in the game. What I do not know is how to make the chrome more matte. The normal chrome is in a shiny chrome finish. However I have seen cars in a matte chrome finish also. e.g the Redline LMP2 car 20 Le mans virtual 2020. I was wondering how to get that finish on my skins. Thanks again for your help, I hope my request is clearer now.
edit the "alt.json" here is something to start with: Code: "Green":{ "baseCoatRefractiveIndex":15, "baseCoatRoughness":0.13, "baseCoatSpecStrength":1, "clearCoatRefractiveIndex":1, "clearCoatRoughness":0, "clearCoatSpecStrength":1, "lacquerColour":[ 0.658824, 0.658824, 0.688824, 1 ], "metallicFlakeColour":[ 1, 1, 1, 0 ], "metallicFlakeStrength":0, "metallicPaintStrength":0
Hi @ThomasJohansen that is exactly what I was looking for. I just tried it out and its turned out great. Thank you for sharing the code! appreciate the help