@Alex Sawczuk @Coutie It would be great, if the pitbox Functionality could be "expanded", to the be able to use animated Teams and to improve the Realism. It still works with static Meshes, but if you want to use animated Team Members, that use different Animations, you can not use them. I have tried different Workarounds, e.g. to put the Instances with the animated Team Members into the pitbox Instance, what i do e.g. with HLGLO Instances in the Vehicle Cockpit Instance, to get switchable Lights into the Cockpit, but that doesn't work on Tracks as it seems. And it doesn't look good, if you are the only Car on Track, all Pit Doors, except of yours, are closed, but the Pitlane is full of foreign Team Members.
Hi, a good pitbox function to add is that you can preselect at same time the amount of fuel and tyre compound. on same line for example in a indycar series championship i drive, we need to drive with both tyre compound if during race you forgot to switch in pit menu, it can be a problem, a penalty. i suggest to have a new column for tires aligned with fuel quantity ! it could be usefull in endurance race too.