pitbox Function

Discussion in 'Wish Lists' started by redapg, May 29, 2022.

  1. redapg

    redapg Registered

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    @Alex Sawczuk @Coutie It would be great, if the pitbox Functionality could be "expanded", to the be able to use animated Teams and to improve the Realism.
    It still works with static Meshes, but if you want to use animated Team Members, that use different Animations, you can not use them.
    I have tried different Workarounds, e.g. to put the Instances with the animated Team Members into the pitbox Instance, what i do e.g. with HLGLO Instances in the Vehicle Cockpit Instance, to get switchable Lights into the Cockpit, but that doesn't work on Tracks as it seems.
    And it doesn't look good, if you are the only Car on Track, all Pit Doors, except of yours, are closed, but the Pitlane is full of foreign Team Members. ;)
     
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  2. RoboCAT10

    RoboCAT10 Registered

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    This would be really nice.
     
  3. Matt21

    Matt21 Registered

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    Hi, a good pitbox function to add is that you can preselect at same time the amount of fuel and tyre compound.
    on same line

    for example in a indycar series championship i drive, we need to drive with both tyre compound
    if during race you forgot to switch in pit menu,
    it can be a problem, a penalty.

    i suggest to have a new column for tires aligned with fuel quantity !

    it could be usefull in endurance race too.
     

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    Last edited: Aug 4, 2022
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