Formula Pro custom skins

Discussion in 'Car Modding' started by Hinyaldee, Jan 5, 2022.

  1. Hinyaldee

    Hinyaldee Registered

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    Audio is back to perfect now !
     
  2. Smeghead

    Smeghead Registered

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    good, new sounds are pretty good,
    updated the mclaren to newer sponsors and added a few extra details. Leaving the Livery alone though, Don't think I'll do much with the other cars.
    Finally decided to actually have a bit of a play but soon got distracted by the gloves and suit not matching the team, probably not much of an issue on monitors but noticeable in VR. So I've done the Mclaren suit and gloves and will work my way through the rest.
    someone asked for a talent file so I've also had a bit of a go at that, seems to give reasonable results.
    Should all be updated on steam.
    20220516135837_1.jpg
     
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  3. Hinyaldee

    Hinyaldee Registered

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    When you talk about the talent file, you mean it like editing the drivers to match their current performance for the 2022 season ?
     
  4. Smeghead

    Smeghead Registered

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    Yeah,
     
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  5. Smeghead

    Smeghead Registered

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    Gloves and suits finished, updated on steam workshop
     
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  6. Hinyaldee

    Hinyaldee Registered

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    You're a beast, thanks ! Suits are proper, they look nice ;)
     
    Last edited: May 25, 2022
  7. Hinyaldee

    Hinyaldee Registered

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    Hello @Smeghead ! I'm sorry, I'm going to act like an annoying stupid spoiled brat again, but do you think it would be possible to create a version of the car, associated to the mod, that's without refuelling please ? Like certain leagues have done
     
  8. Smeghead

    Smeghead Registered

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    sure, if you know how its done , I assume its an upgrade ?
    thanks to discord i found out I'd been packaging incorrectly so I recently repackaged, hopefully the workshop has pushed that out.
    I'd been packing as an update to the latest version of the formula pro which apparently makes the default version unavailable online, found out how to make as a version to the 1.18 version and this doesn't, apparently
    and as a little bonus I made suits for the pi exit guy.
     
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  9. Hinyaldee

    Hinyaldee Registered

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    Yeah, I noticed the suit on the pit exit crew guy yesterday when playing :D The little touches makes it even better, thank you for that ! I'll ask around for the no-refuelling. It's an upgrade indeed on the car
     
  10. Smeghead

    Smeghead Registered

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    Got a working test, have asked on forum if it's correct.
    But any help or examples appreciated.

    But won't no refuelling mean you can't run full F1 race distance ?
    I suppose it maybe possible to increase fuel tank capacity or maybe decrease fuel burn but is that over complicating things ?
     
    Last edited: Jun 10, 2022
  11. Flipo

    Flipo Registered

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    We use this in our championship and it works.
    File: FormulaPro_Upgrades.ini

    UpgradeType="Menu"
    {
    UpgradeLevel="Pit Menu"
    {
    Description="Menu PIT"

    HDV=
    HDV=[GENERAL]
    HDV=FuelRange=(1,1,135) // Fuel tank capacity, You can change the value from 135 to 140,150 or whatever you want.
    HDV=FuelSetting=70
    HDV=NumPitstopsRange=(0,1,1)
    HDV=NumPitstopsSetting=0
    HDV=Pitstop1Range=(0,0,1)
    HDV=Pitstop1Setting=0
    HDV=Pitstop2Range=(0,0,1)
    HDV=Pitstop2Setting=0
    HDV=Pitstop3Range=(0,0,1)
    HDV=Pitstop3Setting=0
    HDV=
    HDV=[PITMENU]
    HDV=Fuel=0
    HDV=
    }
    }
     
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  12. Hinyaldee

    Hinyaldee Registered

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    Sorry I didn't have the notification, but indeed, it would mean increase a tad bit the fuel capacity and lowering the fuel burn rate to allow for full F1 race distances

    Thank you @Flipo
     
  13. Smeghead

    Smeghead Registered

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    yep thanks
     
  14. Hinyaldee

    Hinyaldee Registered

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    I hope it's not adding further annoyance and lots of work for you again
     
  15. Smeghead

    Smeghead Registered

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    nah, though I haven't worked out how to adjust fuel burn.
    For now I just increased tank capacity to 250L which seems to be enough.
    I suppose its hard to test whether the AI are following the rules, but if I force the noDRS they follow that so I suppose they should.
    I did a quick test at SPA and the AI were about 7 seconds slower for the first few laps of a race than in qualifying so I think they were full loaded with fuel.
    try it out and see.
    I updated the 2022 4k version
     
  16. Hinyaldee

    Hinyaldee Registered

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    I'll try that this afternoon and will let you know, thank you !
     
  17. Hinyaldee

    Hinyaldee Registered

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    FYI, here's what's been given to me as a modification we use in a league. Though the dirty air is reduced and DRS + slipstream are increased

    EDIT : I tried the mod with the refuelling removed. Haven't been able to go far enough into the race to see how the AI behave though, unfortunately. But indeed, the fuel burn rate would be nicer as the car behaves like a tank when you use fuel for a 100% race distance XD
     

    Attached Files:

    Last edited: Jun 12, 2022
  18. davehenrie

    davehenrie Registered

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    You can use rF2 Analyzer to run a race and then examine the log files. That will show how much fuel they took onboard.
     
  19. Smeghead

    Smeghead Registered

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    thank you for that, learning all the time
     
  20. Smeghead

    Smeghead Registered

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    Looking at that txt file Hinyaldee it looks like they have "HDV=FuelConsumption*=0.66"
    this is something I couldn't find anywhere, I thought the fuel rate would be controlled in the engine file.
    It would make more sense to me to leave the fuel tank capacity as normal and just change this rate to make the cars able to do full distance.
    cause I assume putting the fuel tank capacity up to 250 like I did could have some weird handling behaviours .
    what would you prefer ?
    erg just reread your post, ill change it around when I get a chance.
     
    Last edited: Jun 13, 2022

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