Hi, I'm just starting to do some customization with RF2 cars and have a little starter issue. Cars instances uses a file named brand_logo.png that contents the image used as brand logo in the UI. In most cases I can change this image and use a customized new one, but there are cases where despite of my addition of such a file the UI remains showing the old one. Do you know if there is any place where this is coded ? Am I missing something ?
So, If I'm understanding you, yo mean that if my category sentence is for example as Category="593 Club GT3, Actual brand, Actual model", i'll need a file named "593 Club GT3_logo.png" ?
Yes. Well, it depends where you put it, if it's in the teams folder, then it only needs to be named brand_logo. I don't know why your old one didn't work. Possibly the image size was wrong?
I was curious and tried some variations with a M4 GT3 .veh file. It turned out "brand_logo.png" worked when I made changes to the Manufacturer line, so Code: Manufacturer="BMW Motorsport Test" instead of the original Code: Manufacturer="BMW Motorsport" BMW_logo.png, BMW M4 GT3_logo.png, BMW_M4_GT3_logo.png didn't work (Category="BMW, BMW M4 GT3") (Maybe you all know that and it's just me having never looked into car modding before, so in that case just ignore my post )
That the key For some reasons (unknow for the moment) RF2 sometimes takes the logo file from other car with same manufacturer statement, even if you have a correct brand_logo.png file. If changes the manufacturer statement as adviced by you and there is not such a confusion RF2 takes the right file.
Does the manufacturer line make any difference elsewhere in the game? Having discovered the possibility of "brand_logo", I was thinking about adding the team logo to my liveries
I think that in the new UI there are not any references to this manufacturer statement. So we can work with this without any inconveniences