[REL] ASMG Formula Hybrid-22

Discussion in 'Vehicles' started by Nick9320, Aug 21, 2021.

  1. Jermaine

    Jermaine Registered

    Joined:
    Nov 2, 2019
    Messages:
    76
    Likes Received:
    146
    Hope you guys have fun with the mod ^^
     
  2. SharD

    SharD Registered

    Joined:
    Apr 17, 2019
    Messages:
    374
    Likes Received:
    437
    Making a HE version as we speak.
     
    buzz hornet likes this.
  3. Nick9320

    Nick9320 Registered

    Joined:
    Feb 8, 2012
    Messages:
    419
    Likes Received:
    2,773
    What does HE means?
     
  4. SharD

    SharD Registered

    Joined:
    Apr 17, 2019
    Messages:
    374
    Likes Received:
    437
    Historic edition. So, with the performance of the 2022 season.
     
  5. Nick9320

    Nick9320 Registered

    Joined:
    Feb 8, 2012
    Messages:
    419
    Likes Received:
    2,773
    Oh I get it
    In the first update we will bring real drivers performances after some adjustments in talent files
    Cars physics will remains the same but drivers will behaviour differently :)
     
  6. Nick9320

    Nick9320 Registered

    Joined:
    Feb 8, 2012
    Messages:
    419
    Likes Received:
    2,773
    tjc, buzz hornet, makan and 8 others like this.
  7. memoNo1

    memoNo1 Registered

    Joined:
    Apr 13, 2019
    Messages:
    1,895
    Likes Received:
    2,708
    This sounds very well
     
    Nick9320 likes this.
  8. Anto870

    Anto870 Registered

    Joined:
    Sep 8, 2014
    Messages:
    123
    Likes Received:
    46
    Amazing skin for an amazing car :)
     
    Nick9320 likes this.
  9. SharD

    SharD Registered

    Joined:
    Apr 17, 2019
    Messages:
    374
    Likes Received:
    437
    HE version done. :)

    GRAB_242.JPG
     
    Last edited: May 4, 2022
  10. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,370
    How did you manage to massage Sainz so he is magnetically attracted to sand?
     
    vava74, Eric Rowland and Nick9320 like this.
  11. SharD

    SharD Registered

    Joined:
    Apr 17, 2019
    Messages:
    374
    Likes Received:
    437
    //[[gMb1.002f (c)2013 ]] [[ ]]
    -F122Sainz

    {
    default
    {
    StepDistance = 5.3
    StepSpeed1 = 16.0
    StepSpeed2 = 28.0
    StepSpeed3 = 38.0
    StepSpeed4 = 50.0
    StepSpeed5 = 71.0
    StepSpeed6 = 93.0
    StepSpeed7 = 104.0
    StepSpeed8 = 118.0
    DrivingLine = F1RFT2013_FAST, FASTEST, FISIR_FAST
    CorneringCaution = 58.0
    FearOfWalls = 51.0
    OverSteerThrottleReaction = 0.0
    UnderSteerEffectOnThrottleMulti = 115.0
    UnderSteerEffectOnLineMulti = 85.0
    DraftStickinessMulti = 87.0
    }
    Carlos Sainz
    {
    Nationality = Spanish
    DateofBirth = 01-19-1980
    Starts = 208
    Poles = 7
    Wins = 12
    DriversChampionships = 1
    Aggression = 78.6
    Reputation = 76.2
    Courtesy = 76.0
    Composure = 98.7
    Speed = 89.0
    QualifySpeed = 85.5
    WetSpeed = 79.0
    StartSkill = 94.0
    Crash = 8.9
    Recovery = 92.0
    CompletedLaps = 97.5
    MinRacingSkill = 98.5
    }
    }
     
  12. GameOne

    GameOne Registered

    Joined:
    Mar 26, 2014
    Messages:
    32
    Likes Received:
    7
    Hello I think I found a mistake the rain tires have no grip in the rain if I drive, dry tires in the rain then I have grip rain was at 30-80% , or am I making a mistake?
    sorry for my english is not good
     
    Nick9320 likes this.
  13. Manfredk2

    Manfredk2 Guest

    Same at my Simucube 1. Some noticeable vibrations/oscillations. Tried the "old" 2021 car (the RC seems to broke the sounds), everything is fine
     
  14. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,370
    The broken sounds in the RC are due to not having the car updated to the upcoming new sound package which is included in the RC. To hear the full range of new sounds, load the Oreca 07 from the TEST folder.(not the regular long list of Orecas) Hopefully S397 will provide guidance so that modders like ASMG can upgrade their products to take advantage of this new sound engine.
     
  15. Nick9320

    Nick9320 Registered

    Joined:
    Feb 8, 2012
    Messages:
    419
    Likes Received:
    2,773
    It's already in WIP, soon we will update all our cars with "bad" samples :)
     
    gordon70, buzz hornet, atomed and 3 others like this.
  16. Pocisk

    Pocisk Registered

    Joined:
    Aug 14, 2015
    Messages:
    648
    Likes Received:
    829
    Thx for the feedback,
    we have noticed this problem and have it in mind. We will try to fix it ASAP (but we need some time for a deeper analysis).
     
  17. SharD

    SharD Registered

    Joined:
    Apr 17, 2019
    Messages:
    374
    Likes Received:
    437
    Porpoising.... :D
     
    atomed likes this.
  18. Nick9320

    Nick9320 Registered

    Joined:
    Feb 8, 2012
    Messages:
    419
    Likes Received:
    2,773
    Mod has been updated to v1.15 in Steam Workshop!

    v1.15 Changelog:
    — Fixed tyre sets limitation;
    — Fixed RCD file entries for real drivers performances;
    — Fixed driver name for Carlos Sainz Jr;
    — Fixed Zhou Guanyu livery chinese writings;
    — Fixed upgrade entries;
    — Adjusted sounds samples;
    — Added display class override to the upgrades file;
    — Changed Haas livery base material settings;
    — Changed all the liveries materials entries;
    — Added MetallicNoise texture for old UI build;
    — Added separated classes for all the cars;
    — Fixed tyres size;
    — Some adjustments in tyres physical model;
    — Added steering rake option to limit highest steering rake only for Monaco and Macau.

    Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2801611722&tscn=1651916453

    [​IMG]
     
    Jermaine, makan, sg333 and 8 others like this.
  19. doddynco

    doddynco Registered

    Joined:
    Dec 13, 2017
    Messages:
    574
    Likes Received:
    1,217
    Please share your detailed findings with us. This issue is quite rare but has plagued a few different vehicles. I found a few other cars that have the problem - that is the official Radical SR3 (including the paid version), and the two cars in the mod from Apex Endurance; the Toyota GT-One and Mercedes CLR.

    It would be very interesting to know whether it is caused by the TGM composition or the realtime parameters, perhaps it has something to do with the steering linkages, and their spring/damping rates.

    https://steamcommunity.com/sharedfiles/filedetails/?id=950759997
    https://steamcommunity.com/sharedfiles/filedetails/?id=1942303556
    https://steamcommunity.com/sharedfiles/filedetails/?id=1992872420
     
    Elcid43 likes this.
  20. Elcid43

    Elcid43 Registered

    Joined:
    Jul 15, 2020
    Messages:
    167
    Likes Received:
    150
    So there is something that causes the rapid oscillations? I also notice in a couple of other cars thought it was something on my end, but maybe not?

    I know that with the ASR Formula 91/92 mods I can run full FFB with no vibrations, if that helps at all.
     

Share This Page