Guide: Optimal FFB settings for rFactor 2 - The key to being in the "Zone" :D

Discussion in 'General Discussion' started by DrR1pper, Mar 26, 2014.

  1. nolive721

    nolive721 Registered

    Joined:
    Jan 2, 2016
    Messages:
    379
    Likes Received:
    188
    Yes I think so
     
  2. Cully

    Cully Registered

    Joined:
    Aug 18, 2019
    Messages:
    31
    Likes Received:
    6
    So i have a new DD wheel and wish to tune my ffb , what is recommended to monitor ffb clipping ingame these days?
    I tried shared memory tools over on RD but cannot get it working.
     
  3. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    Simhub or telemetry.

    But bear in mind the in-game clipping doesn't change with your wheel. If you needed 60% on a car before to avoid basically all clipping, you still will.
     
  4. Cully

    Cully Registered

    Joined:
    Aug 18, 2019
    Messages:
    31
    Likes Received:
    6
    Thanks i tried simhub but see no option of a ffb overlay for rf2 in there, i use simhub for AMS2 and i can set it up and run it fine.
     
  5. nolive721

    nolive721 Registered

    Joined:
    Jan 2, 2016
    Messages:
    379
    Likes Received:
    188
    You have to create it. I did such FFB dash thanks to some guide on YT

    I will try to share this weekend
     
  6. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    948
    Likes Received:
    2,171
    try attached zip file for a FFB Simhub overlay
    you can see it in function here, its the one in bottom left
     

    Attached Files:

    Cully likes this.
  7. Eveno

    Eveno Registered

    Joined:
    May 10, 2021
    Messages:
    14
    Likes Received:
    1
    Comment installer votre fichier superposition FFB dans Simhub ? Merci
     
  8. Marcwan

    Marcwan Registered

    Joined:
    Jan 28, 2022
    Messages:
    8
    Likes Received:
    1
    What’s the recommendations for the csldd
     
  9. Cully

    Cully Registered

    Joined:
    Aug 18, 2019
    Messages:
    31
    Likes Received:
    6
    Fanatec recommend

    CSL DD
    (Compatibility Mode recommended)
    Tuning Menu Settings:
    SEN AUT
    FF 100
    FFS Lin
    NDP 25
    NFR 3
    NIN Off
    INT 6
    FEI 100
    FOR 100
    SPR 100
    DPR 100
    BLI User Preference
    SHO 100
    BRF User Preference

    In-Game Settings:
    Car Specific FFB Mult: Very important to find the right value per car. Between 50 and 75 works well for most cars.
    FFB Smoothing: User Preference
    FFB Minimum Torque: 0
     
  10. Marcwan

    Marcwan Registered

    Joined:
    Jan 28, 2022
    Messages:
    8
    Likes Received:
    1
    Ah, I meant in game sorry (but thanks). I’ve seen threads of people editing the player json etc for the wheel to work better on diff wheels (sc pro etc) and wondered did the csldd also need adjustments?
     
  11. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    Generally very little needs adjusting in the json, because most of it is old options that don't do anything (or are off by default). I'd also like to mention that if the above are the old "Fanatec recommended" settings, I've on several occasions seen people recommend to NOT use them.

    I'll go slightly out on a limb based on what I've read here and there, and suggest you check these 2 things in the json:

    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0.1,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",

    The first should generally be 0 I believe, it may be set to 1 on the profile you loaded. So try that on 0 if it's not already.

    The second will disable extra steering resistance added by the game. Fairly sure either of coefficient or saturation on 0 will disable it.


    The other important settings are exposed in the UI already, no need for JSON editing.
     
    atomed and Marcwan like this.
  12. Marcwan

    Marcwan Registered

    Joined:
    Jan 28, 2022
    Messages:
    8
    Likes Received:
    1
    Thanks Lazza I’ll try this and yeah I’m not using fanatecs recommended settings but instead the ones on ermins yt video
     
  13. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    :) Most welcome. Just happy to find this thread is (somewhat) alive after all these years, lol. :p
     
    Last edited: Apr 21, 2022
  14. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Excellent find! So it seems that there must be sizable ramp up time (greater than 300ms, less than 5000ms) for the motor/wheel to match the force output requested by game/software, causing the plateauing of test results with WheelCheck for some wheels. Though it proves that the wheels in question affected with plateauing in WheelCheck are able to generate linearly increasing force output if the request is held long enough, it does mean that under short enough duration force output moments (e.g. 300ms), there is clipping occurring if the force requested is between 60-100% for e.g. a G27 (iirc the plateauing regime for that wheel).

    DD wheels probably have an order or two shorter ramp up time and thus show linear responses on WheelCheck.
     
    Last edited: Apr 21, 2022
  15. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    That is strange. Did you ever get this figured out by any chance?
     
  16. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Woah! That's impressive. Wondering if Logitech revamped the electronics to achieve a shorter ramp up time of motor and the tolerance of the gears so there is less backlash.
     
    Last edited: Apr 21, 2022
  17. avenger82

    avenger82 Registered

    Joined:
    Dec 29, 2016
    Messages:
    811
    Likes Received:
    342
    That's my understanding. But also they are highly configurable (e.g. Simucube 2) so you can adjust it to make it worse and match almost any wheel.
     
  18. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36


    So it seems the the FFB deadzone was much improved for the G920/923 hence the much lower minimum force needed vs. G27/29.
     
  19. DiggerHawk

    DiggerHawk Registered

    Joined:
    Jul 29, 2020
    Messages:
    249
    Likes Received:
    310
    The G920 is just the Xbox compatible version of the G29, which is PlayStation compatible. The later G923 name is used for both consoles versions. Maybe they have used some of the parts from the G923 in the newer manufactured versions of the G29/920's. Either way I am happy with my wheel as it feels great. I haven't noticed any notchy feeling like others with similar wheels have, but then I have never had a Direct drive or belt driven wheel to compare with so maybe my ignorance is bliss.
     
    DrR1pper likes this.
  20. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Ah ok. Then surely it must be as you say, that they're using the upgrades of the G923 on the G920 too. Plausibility test: Did you get your G920 before or after 29 September 2020 (G923 release date)?
     
    Last edited: Apr 30, 2022

Share This Page