I do use clutch. But i always struggle to change gears with these cars, even if dont shift too quick. This happens only with these cars (i remember the old versions didn't have that issue). I guess i have to change my driving style
I have done gear changes with the throttle at 50% and I have not had any problems. What may be happening is that you change gears too fast, they are old cars remember to give your feet time since the changes take longer than in other cars. I comment on it because it is still something that happens to me sometimes
Hi people, I still work on the car, I find myself checking everything over and over again while adding and correcting things. I find myself adding the lights for the cars: Brake Reverse High beams Rain I also review some things in the model and verify what things I can add and remove.
It's been a long time since I've been here, and because of time I haven't been able to advance with the cars either, but I'll leave what I've achieved so far for whoever wants to try it. https://mega.nz/file/HGIE0LKK#rbunCWl9vUPG80YhrEyjZgzaGiiiuDCFJzpJG3aTmLk I want to continue with the cars, as soon as I have some time I will come back with news.
Cars look and feel really nice, but you have also fallen prey of the new shaders... I am not sure, however, if Andrea's tracks suffer more than others... @atomed I think it happened the same as CTMP...
Apart from obvious things that @dazzer must know, such as dials not yet functioning, I noticed as well that the grass entered the cockpit from below. Granted, I should not be going into the grass, but I did and spotted that in VR (pancake guys won't).
thanks guys, I am aware of the details, especially with the change of the new shaders in the windshield. the clocks must be fixed and so there is a long list yet, but time has not allowed me to do anything yet.
I'm still working on some improvements. Glass with PBR problems: Fixed New icons: in progress New gaugues: In progress Exterior details: in progress Paintable Interiors: Finished Windows with unique decals for each car: in progress
no problem, all comments help me. I know that the optimization of polygons is very important I try to keep a maximum number to maintain stability in performance, this will be noticed when the new cars are on steam
yes, it was an error when exporting the glass, I have solved it only that I have not made the change yet because I am busy with other parts of the car