Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. atomed

    atomed Member

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    Ouch, thanks for noticing, I'll fix it later.
     
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  2. atomed

    atomed Member

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  3. vava74

    vava74 Registered

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    I think we have a problem with the grid as well :-D
    At the start of the race, the alcohol levels on the drivers' blood must be at least 5.0 :-D
     
  4. atomed

    atomed Member

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    Hahaha, it´s Mexico brother, you have to be at least this drunk to drive. I´ll check that, I guess you mean rolling starts right?
     
  5. vava74

    vava74 Registered

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    [​IMG]
    They could not even start the formation lap :-D
     
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  6. atomed

    atomed Member

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  7. vava74

    vava74 Registered

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    As I am an idiot, I reinstalled all patches 1.1 through 1.3... so I have to uninstall them again :confused:
     
  8. vava74

    vava74 Registered

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    It's surely much better, but this damn pit entry is tricky as &%$$ as the AI brakes hard just over the apex / curb so if you could get it to brake some 15m later, that would be perfect. If not, it's already at the level that you can send Andrea.
     
  9. atomed

    atomed Member

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    What car gave you problems? It worked fine with the ones I tried.
     
  10. vava74

    vava74 Registered

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    ummm... not really "problems", just too tight for comfort.
    I was driving the CMS/SGS's WSC2022 mod which includes the S397 GT3s along with their GT3s... but from memory it was a M6 and a 911 who appeared to slam their brakes a bit too early.
    BUT, I had enough space to take the turn, so it's now perfectly manageable.

    PS: I know that you drive in VR, so I recommend you to check out the OpenXR api + OpenXR Toolkit which nearly eliminated all the stuttering on my G2 with a native resolution output, but using NIS @ 125% (which equates to 80% render resolution).
     
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  11. Lars

    Lars Registered

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    at WatkinsGlen international (short layout with inner loop) the Stock Car 2018 are slow in the outer loop and turn 6 and go weird and slow in turn 7 (last turn).
     
  12. Manfredk2

    Manfredk2 Guest

    The AIW of WG ist not bad. Seems the AI has some trouble with the Stock Cars (also SX) in general. There is much shaking and smoke when going through turns - also on other tracks.
     
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  13. svictor

    svictor Registered

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    The game's AI does seem to have some issues with certain cars. For example, AI with some perfectly normal car mods that have more than enough steering lock can not make the hairpin corner such as monaco or dundrod, no matter how AIW is tweaked. And it seems not physics-related, because players can handle them perfectly fine, only AI is having weird twitching behavior (constant on & off throttle and steering, which is a well known issue) when taking those corners.
     
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  14. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    Try reducing corridors in turns to keep the ai under control. Block off unrealistic entry points in passing zones and narrow extremely wide areas as well as not allowing them overly far onto curbs or at all on tall curbs. These techniques were employed at the recent Monza and LRP trouble spots.

    Make sure your cut corridors are unaffected though.
     
  15. delphinho

    delphinho Registered

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    Hi,
    Is there any chance, someone could make a new AIS for Deep Forest? When using the RCCO eX Zero, AI is unfortunately heavily braking on the Finish Line.
    Thank you and kind regards :)
     
  16. Manfredk2

    Manfredk2 Guest

    Hm, where is the track to download?
     
  17. Lars

    Lars Registered

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  18. Manfredk2

    Manfredk2 Guest

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  19. delphinho

    delphinho Registered

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    Awesome, thank you very much :)
     
  20. SmellySkidmark

    SmellySkidmark Registered

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    Deep Forrest also needs Garage & Pit spots, I think it has 3 or 4, so maybe Grid spots too
     

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