I think we have a problem with the grid as well :-D At the start of the race, the alcohol levels on the drivers' blood must be at least 5.0 :-D
Hahaha, it´s Mexico brother, you have to be at least this drunk to drive. I´ll check that, I guess you mean rolling starts right?
I saw the issue. Sometimes and without any reason some AIWaypoints get totally out of track, and that happened here in the start finish line. Try this one, it should fix the problem. Tell me if it goes ok so I do the same with the National layout and send both to Andrea for an update. https://mega.nz/file/6Apn0CiQ#2df1RADs9i2mM6nJ_JTg6uNG3mwcvAwtms6oA5qato8
It's surely much better, but this damn pit entry is tricky as &%$$ as the AI brakes hard just over the apex / curb so if you could get it to brake some 15m later, that would be perfect. If not, it's already at the level that you can send Andrea.
ummm... not really "problems", just too tight for comfort. I was driving the CMS/SGS's WSC2022 mod which includes the S397 GT3s along with their GT3s... but from memory it was a M6 and a 911 who appeared to slam their brakes a bit too early. BUT, I had enough space to take the turn, so it's now perfectly manageable. PS: I know that you drive in VR, so I recommend you to check out the OpenXR api + OpenXR Toolkit which nearly eliminated all the stuttering on my G2 with a native resolution output, but using NIS @ 125% (which equates to 80% render resolution).
at WatkinsGlen international (short layout with inner loop) the Stock Car 2018 are slow in the outer loop and turn 6 and go weird and slow in turn 7 (last turn).
The AIW of WG ist not bad. Seems the AI has some trouble with the Stock Cars (also SX) in general. There is much shaking and smoke when going through turns - also on other tracks.
The game's AI does seem to have some issues with certain cars. For example, AI with some perfectly normal car mods that have more than enough steering lock can not make the hairpin corner such as monaco or dundrod, no matter how AIW is tweaked. And it seems not physics-related, because players can handle them perfectly fine, only AI is having weird twitching behavior (constant on & off throttle and steering, which is a well known issue) when taking those corners.
Try reducing corridors in turns to keep the ai under control. Block off unrealistic entry points in passing zones and narrow extremely wide areas as well as not allowing them overly far onto curbs or at all on tall curbs. These techniques were employed at the recent Monza and LRP trouble spots. Make sure your cut corridors are unaffected though.
Hi, Is there any chance, someone could make a new AIS for Deep Forest? When using the RCCO eX Zero, AI is unfortunately heavily braking on the Finish Line. Thank you and kind regards
There was a big kink in the fastest line. Look here for DFAIWfix.rfcmp: https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLg