[REL] Porsche Cayman GT4 Manthey MR V2.01.

Discussion in 'Vehicles' started by Frederick Alonso, Oct 8, 2021.

  1. pkelly

    pkelly Registered

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    Ahhh, my favorite #d car to drive Merci - love the color too.
     
  2. Frederick Alonso

    Frederick Alonso Registered

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    4 New skins added in V1.1, in case you want me to add one, send me a PM.

    The new front bumper is added/mapped and the rear bumper has had a mapping correction so all old skins do work as well.

    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG]
     
  3. haunetal1990

    haunetal1990 Registered

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    i think…
    .. it‘s not allowed to post pornographic on that forum. xD
     
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  4. Frederick Alonso

    Frederick Alonso Registered

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  5. Frederick Alonso

    Frederick Alonso Registered

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    The good news, today my Patrons got a test V1.1 version from me.
    So far: More fun, you need to drive better, brake perfect... It goes bananas very fast if you want to. :cool::D

    I did test on a private server at Spa Francorchamps, Imola (Reiza), Hockenheim and Bahrain (GEM).
    No strange things spotted.
    Two small 3D fixes are for coming days, normally May 1st you will see it at STEAM.
     
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  6. darkojovanoski1986

    darkojovanoski1986 Registered

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    Can't wait! Thanks for all your efforts mate!
     
  7. Frederick Alonso

    Frederick Alonso Registered

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    It's May 1st, RELEASE DAY V1.1

    https://steamcommunity.com/sharedfiles/filedetails/?id=2648433641[​IMG]

    V1.1 Changelog Fixes:

    Extra material for more shadow under the car
    Cockpit Sounds
    Revision: Understeer / slightly more slip at rear on throttle
    Mirror resolution
    Rim optimization (Less poly load on GPU)
    BOP

    Final tyre and physics:
    More AI grip Less AI grip usage (so they overdrive less) Separate AI brake torque (less lock up) Slightly reduced brake torque for players (new 100% is the old 95%, nicer balance) -> and feels amazing now on the wheel! I feel details I never had before.

    Fix small front light glass offset + LOD headlights glass and mirrors
    Weird reflections on windshield
    Template map and rear correction mapping
    New front bumper modelling
    Two new wing models in showroom + physics
    FFB 20% less heavy
    Door mirror fix
    Radiator parts
    Better looking interior fix
    Many LOD fixes

    Damage model includes bumpers, tyres, aero diffusers, mirrors that will be removed on crash based on impact.. I made a new low poly 3D chassis under the bumpers as well.

    Final note, be gentle on the brakes :D

    Brad, if you read this please send some crash shots on the net.

    [​IMG]


    By 25K polygon reduction on full car by reworking many parts.
     
    Last edited: May 1, 2022
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  8. davehenrie

    davehenrie Registered

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  9. Frederick Alonso

    Frederick Alonso Registered

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    Early present, the uploaded on steam was just 5 seconds after it became May 1st here in Europe :)
     
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  10. svictor

    svictor Registered

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    Thanks for the update, the car looks and feels great!
     
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  11. Frederick Alonso

    Frederick Alonso Registered

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    Some reported issues on driver animation, is this correct?
    I will investigate and do a hotfix asap
     
    Last edited: May 1, 2022
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  12. bears

    bears Registered

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    Great work mate you should be very proud of your achievement
     
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  13. mesfigas

    mesfigas Registered

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    other cars wheels dissapear while on track at a distance of about 80 meters far
    just look at the front of you cars and let them go ahead about 80 meters
    their wheels will dissapear
    auto fps is not enable in case you wondering
     
  14. Frederick Alonso

    Frederick Alonso Registered

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    Are you on full (max) settings or mid?
    My settings LOD are using many things on the rims, High poly is removed at 20 LOD, from 10 to 50 there is a lower poly active to have a nice blend from high to lower poly.
    After that stage it's a rotating image on a 16 poly disc.

    Sometimes I had to cut from very high to almost really low poly models to compensate for more GPU power, interesting for online events. So it was a bit of compromise here and there. But you are right, the rims probably need a bit more LOD in total.

    If I know your setting I can simulate it. Also give me the track you have it on please ;) OR a screenshot. Aside of this I always wondered which track is the best candidate for a 100 LOD test. Suggestions?

    Thanks for the report :)
     
    Last edited: May 1, 2022
  15. mesfigas

    mesfigas Registered

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    max settings
    tracks sebring or maybe any track will happen
     
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  16. mesfigas

    mesfigas Registered

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    you will see the front car which is at 80 meters or less infront of your car to float above track
    its obvious for me like usinf the auto detail fps function
     
  17. Frederick Alonso

    Frederick Alonso Registered

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  18. Magus

    Magus Registered

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    In VR experiencing very strange hands for the driver. They are flattened out, is the best way I can describe it.
     
  19. mesfigas

    mesfigas Registered

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    the mod is very good i like it
    thanks
     
  20. SunBro

    SunBro Registered

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    In single screen, i don't even see driver hands while in any other car, i do. (or the hands are so warped that i don't even notice them)

    otherwise amazing mod.
     

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