Daytona Road Course?

Discussion in 'General Discussion' started by Stallard22, Jan 3, 2021.

  1. Mauro

    Mauro Registered

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    As i remember it has a very bad rf1 road mesh
    In that case, for me it's the wrost version to use
     
  2. davehenrie

    davehenrie Registered

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    I have a free version of Daytona Road course, v1.45 dx11. It has some very weird idiosyncrasies. When loading the track, the track map starts filling in at sector two, progresses to three and finishes with sector 1. It does have the extended pit lane speed limit to near the exit and the AI follow at pit speed to the proper point. But the track tells you to turn off your pit speed limiter at the old pit out line. The AI fortunately ignore this message but if you release it is a sure speeding penalty. And it seems prone to crashing back to the main rF2 menus.
     
  3. Corti

    Corti Registered

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    Maybe someone can take a look. Maybe the location of the xSectors is not correct pos. or the objects (xsectors) occupy some common limit
     
  4. Mauro

    Mauro Registered

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    v.1.45 dx11 is the workshop version
    https://steamcommunity.com/sharedfiles/filedetails/?id=2382581965
    as i said it's a broken version (they updated the old heavy and problematic v.1.27 version. for a good work they need to redo the track update starting from v.1.28)

    try v.1.28 on ISR, it works well, less heavy and no ctd :)

     
    Last edited: Jan 22, 2022
    davehenrie likes this.

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