[REL] Porsche Cup Series 2007 1.06

Discussion in 'Vehicles' started by Slow Motion, Dec 18, 2021.

  1. Slow Motion

    Slow Motion Registered

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    Thanks to @atomed, that tested and reported in a very positive way and the 3d adjustments that are done, we are at the final steps...

    I named atomed, so, later, any complaint will be addressed to him, thank you LOL!!!
     
  2. atomed

    atomed Member

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    Lol, any attack to @Slow Motion ´s and/or @redapg work will be severely punished, you all have been warned :cool:
     
    Last edited: Jan 20, 2022
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  3. Slow Motion

    Slow Motion Registered

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    just few images and half of the full pack of cars on track...

    GRAB_004.jpg GRAB_001.jpg GRAB_002.jpg GRAB_003.jpg

    We are now reviewing the physics and finalizing other areas...
     
    Bostrom, bears, svictor and 13 others like this.
  4. pkelly

    pkelly Registered

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    I am giddy already...bring 'em on, mr. Marco
     
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  5. vava74

    vava74 Registered

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    whooooohoooo .... much longer ?? :)
     
  6. Chris Lesperance

    Chris Lesperance Registered

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    http://www.team-gsmf.org/page/index.php

    You'll need to thank GSMF, as this isn't scratch built, but this is just a tribute. But it's a model that still holds up after 14.5 years...
    [​IMG]
     
  7. redapg

    redapg Registered

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    That is correct.
    The biggest Problem with rFactor 1 Vehicles is, that they almost always did use separate High Poly Cockpit Meshes, that didn't fit to the Cars Bodies at all.
    And because in rFactor 2, another Structure gets used, we have to try to get that High Poly Cockpit adapted to the Body, which in most of the Cases can not be done in a quick and easy Way.
    But we try our Best... :)
     
  8. chogger

    chogger Registered

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    Is it an option to work with Cockpit and Cockpit_Out in the gen file?
     
  9. redapg

    redapg Registered

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    Not really.
    Usually, Cockpit Files, that are used in rF1 Versions in the non Cockpit Views, are low Poly Models and we want to have the high Poly Models being displayed there too, to get the best possible graphical Quality.
     
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  10. Slow Motion

    Slow Motion Registered

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    First post has been updated, the mod is available, enjoy it!
     
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  11. atomed

    atomed Member

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    Thank you so much for letting me test this gem.
    Guys, please take this thing to a full wet Nürburgring.
     
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  12. Manfredk2

    Manfredk2 Guest

    This is an excellent car :)
     
  13. leseb64

    leseb64 Registered

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    Another great mod, thanks Slow Motion!
    just a little personal feeling I find it too light (lack of inertia in the turns) and a little too agile.
    but I really had fun and I took pleasure again thank you!
     
  14. Chris Lesperance

    Chris Lesperance Registered

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    I've had a few mods I was thinking of converting that I lost motivation on with that part...

    I see it was just released! Congrats
     
  15. Luprosx

    Luprosx Registered

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    fine mod
    It's fun, light and easy to drive.
    Anyone can do it, whether a beginner or a professional!
    Thanks for that.
     
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  16. vava74

    vava74 Registered

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    20220205_170057_MixedReality.jpg Not sure if this happens to everyone, but the cars shine way to much, even in the shade. 20220205_170052_MixedReality.jpg 20220205_170047_MixedReality.jpg
     
  17. redapg

    redapg Registered

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    @vava74 Which Track is it?
    Maybe it misses some necessary Reflection Entries in the SCN File.
    Did you try it with a S397 Track?
    I just tried it on the S397 Nordschleife and it looks OK there.
     
  18. vava74

    vava74 Registered

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    It could be. This is a mod track (Surfers Paradise).
    At Nords, indeed, it did not look as reflective, but I still feel that it might be a tad too reflective, but not by much at all.
    Note: on that mod track, S397's Cup does not exhibit the same reflections.
     
  19. Bostrom

    Bostrom Registered

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    Very nice work, as always. Thank you for sharing it with us. :)
     
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  20. mjo1704

    mjo1704 Registered

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    great mod good sounds small graphics bug drops on windshield are black tested on botniaring track thanks a lot
     

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