[REL] ASMG Formula Hybrid-21

Discussion in 'Vehicles' started by Nick9320, Jul 25, 2021.

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  1. atomed

    atomed Member

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    @dradecki try lowering down head physics and a couple other related settings in the settings/calibration menu.
     
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  2. elbo

    elbo Registered

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    Is this a spec series or do different teams have differing performance levels like in real life?
     
  3. Nick9320

    Nick9320 Registered

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  4. Nick9320

    Nick9320 Registered

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  5. Nick9320

    Nick9320 Registered

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    Mod has been updated to v1.12 in Steam Workshop! Thanks everyone in community for feedback and patience! :)

    v1.12 Changelog:
    - Fixed virtual mirrors position
    - 2021 season Drivers suits
    - Driver model main material update
    - Changed helmet model for Pierre Gasly
    - Updated Haas livery
    - Updated Mercedes livery
    - Updated main material settings for Alfa Romeo
    - Updated Aston Martin materials
    - Updated Williams materials
     
  6. atomed

    atomed Member

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    Great job Nick, thanks!
     
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  7. babu76

    babu76 Registered

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    Hi Nick, i'm wondering if it's possible to update this great mod with the rain effect on the visor... It could be more immersive.
     
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  8. Nick9320

    Nick9320 Registered

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  9. dumberdog

    dumberdog Registered

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    Just wanna congratulate you for this awesome mod;)
     
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  10. Elcid43

    Elcid43 Registered

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    Same here, excellent. Thank you very much!
     
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  11. dosequis56

    dosequis56 Registered

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    I have been playing with this car set to adjust the AI for more realistic variations in performance between teams and drivers. The way the vehicle mod comes, there is a talent file with slight variations between drivers, but not enough to be simulate what was seen in real life. I find the AI has a difficult time passing each other on many tracks because they are just so close in performance. I have been playing with three things: detune the engine for some teams, like HAAS, increase variation in drivers in talent file and try to get custom setups to work for different teams at different tracks (this latter concept really being research that seems more useful for nascar or other series, since F1 seems to have less track specialists).
     
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  12. dosequis56

    dosequis56 Registered

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    This is an awesome car set. Great work.
     
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  13. elbo

    elbo Registered

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    Good mod!
    How do I put in my own helmet once I create an alternate skin, the usual naming convention althelmet.dds does not seem to work?
     
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  14. Nick9320

    Nick9320 Registered

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    try xxxxHelmetNew.dds name
     
  15. elbo

    elbo Registered

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    works, thanks!
     
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  16. elbo

    elbo Registered

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    I know absolutely nothing about modding but does anyone think that the new push to pass implementation could be used to simulate a battery hydrid system overpower for F1?
     
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  17. Nick9320

    Nick9320 Registered

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    Well not quite the same, it could be used yes but it's not automatic system
    We need something like this yes but with charging on the brakings and automatically turns on at the acceleration
    And the settings system which we could use to manipulate charging/using modes would be really awesome, it will bring absolutely new competition experience in our favourite sim :)
     
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  18. Elcid43

    Elcid43 Registered

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    Would you consider adding cockpit adjustable rollbars to your mod?
     
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  19. Nick9320

    Nick9320 Registered

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    Yes we thought about it recently and I believe we could do that
     
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  20. Elcid43

    Elcid43 Registered

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    Awesome, glad to hear it. Since we don't have onboard diff setting this would be a good compromise. Thanks bud.
     
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