Excellent work ! I have now been 2 hours with various vehicles on the track and must say that I no longer get the grin off my face. Thanks to Santa Claus.
Amazing job. The most challenging circuit I've been at for a long time. Frustrates the hell out of me but I find myself back at the wheel having another crack at it. Surprised there's only a couple of servers up. Superb quality and serious credits to Xiang. Thankyou
Thanks for posting, Mauro. Might not have found this or the Targa vid either. Excellent reviews and both a joy to drive.
Holy crap I just found out about this!!!! WOW SVictor you did it bro!!!!!!!!!!!!!!!!!!!!! Congratulations on the release my good friend!!! I watched the video from GPLaps and oh my goodness this rendition of Dundrod looks AMAZING!! I need to get my vision corrected so I can back to racing but man I can't wait to race this track! To those that have driven the track....have any of you tried it in VR? If so how's the performance? Can you get good framerates? SVictor this is amazing brother. Just out of curiosity, any plans to work on Jim's 1967 version of Dundrod?
I drove it in VR and had no performance issues. I do have a very very strong system, but I have issues when tracks are poorly optimised and this did not seem so.
SVictor is almost singlehandedly showing what RF2 is capable of especially with historic content... just quietly producing gem after gem....
Thanks, happy to see more players are enjoying the track, and also a huge thanks to Jim, who also had spent more than half year and with incredible amount work to rebuild the new high quality version of GPL dundrod, which benefited this conversion greatly. There will be no dundrod 67 conversion, as it was decided that we would only choose and do one of the version before the project started. And 55 version was picked, which Jim had spent an extra half of year to rebuild it with huge amount new details and historic accuracy, which also has significance to the real historic event.
Version 1.02 (major update) - Added more than 200 new PBR materials, further improvements to road materials. - Added new chimney smoke animation. - Renamed all texture & material names with unique affix, eliminated material conflict. - Replaced large amount 2D type tree walls with new billboarding tree clusters, improved various distant tree walls. - Improved many textures & objects.
I am continually mesmerized by the beauty of this track...and now smoke from the cottage chimney...what next, svictor?