Car moddeling

Discussion in 'Car Modding' started by Nieubermesch, Dec 19, 2021.

  1. Nieubermesch

    Nieubermesch Registered

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    Hey guys, I'm new and will start a project of bringing my road car to RF2, badly done or not... I need some guidance to which programs I need to start 3D model part of it. Is it 3DMax? Thanks.
     
  2. mantasisg

    mantasisg Registered

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    For rF2 you'd like to have 3Dsmax going on. I personally go with Blender because it is free and I like it more. But because of that I am very limited about what I can do for rF2...
     
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  3. Nieubermesch

    Nieubermesch Registered

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    Alright, thanks Mantasisg, I knew you would be someone who would help. I'm just slowly touching the waters to see what I'm capable of doing. I've done some 3D work before, but never did a total car... Will be at least fun to bring a somewhat functional car to RF2 :D:p
     
  4. Nieubermesch

    Nieubermesch Registered

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    Oh, looks like I'm a very looky boy here, since I didn't really knew that 3Dsmax was from Autodesk!! I am a student so I have full access to it I believe... Wish me luck!

    Yep, I have it :D.
     
    Last edited: Dec 19, 2021
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  5. HARRYHOBZ

    HARRYHOBZ Registered

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    3d max is fine , I recomend you to watch youtube video tutorials before actually getting involved with it , good luck :D



     
    Last edited: Dec 28, 2021
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  6. Nieubermesch

    Nieubermesch Registered

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    Yeah, I'll learn a bit as I go!
     
  7. haunetal1990

    haunetal1990 Registered

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    use Blender. It's free and you can make easy cars with that.
    Plane + Subdivision ;) it's amazing
     
  8. Mitch9

    Mitch9 Registered

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    Max is better for hardsurface modeling. But what you really need to do is learn about topology.
     

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