I have read all the guides, watched all the videos but I still struggle with allowing my client to download from the server. I went in to the multiplayer.json file and set "Enabled Autodownloads" to true but when I connect tot he server it says it failed to install/download the mod. I verified I can connect to other servers with my client and download content. If I take the .rfmod file from the server and put it on my PC and use the mod manager to install it I am able to join the server. Am I missing something else on the server to make this work correctly?
Thanks for responding! Yes the files are in the packages folder on the server. I even copied the files from my PC in to the packages folder and used the mod manager to install them just to make sure they were identical. Once I did that I opened the MAS tool and created the package which was created withing the packages folder. For the life of me I can't figure out what I am missing.
Is your .rfmod a basically empty event pointing to other content (so unticked on the left when creating the package), or does it have components included in it? (ie ~5kB vs 200+ megs...) (the first is the best option normally)
@meadowsad What is your Configuration? Are Server and Client on the same Machine or do you use 2 different Machines or is the Server a rented one? And is there any Anti-Virus Software running on the Servers Machine? Is the, for the Download used Port opened in the Firewall(s)? Is it the same for someone else, that tries to join your Server? How do you join the Server, with a direct Link or selecting from the Server List? And do you use a Password to join the Server?
Sorry for the delay in getting back to you! I checked the rfmod file and it is 2gb! I am not sure what you mean by unticked on the left? Do you mean when the location and vehicle list is shown? As far as the server itself goes; Server is another Windows 10 machine and I set it up using steamcmd. The firewall is turned off and other than the built in AV there isn't any thing else. I am using the defaults in the files so I just looked up a port list and have a NAT rule and ACL that allows the traffic through the firewall. Should I be looking in the multiplayer.json for ports to confirm what I have is accurate? Not entirely sure where to find them in the configs. Here are the ports I allowed: UDP+TCP 54297 TCP 64297 UDP 64298 UDP 64299 I haven't had anyone test join the server yet. I join the server through the server list. I have tried the server with and without a password and get the same result. Thanks for the replies and trying to help me through this problem.
When your rfmod File is 2 GB, i would say that the Problem is it's Size. The default Setting in the Multiplaer.JSON is 500 MB: "HTTP Server Max File Size":500, As @Lazza has said already, when you build the rfmod, you only have to have the Layouts and Cars being checked, if you reference installed Components. In that Way, the rfmod will have only a few KB of Size. Try that, if that solves the Problem or set the Max file Size to 2500, to test it.
Thanks everyone for all your help, I am all set now. I saw it mentioned somewhere to have "the left unchecked" but I was confused. This clears things up and makes this whole process less daunting than I expected.