Nurburgring 1967 dreamers

Discussion in 'Locations' started by juanarg70, Dec 3, 2021.

  1. juanarg70

    juanarg70 Registered

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    Hi, I put this thread on so anyone like me who really dreams about having this track in rfactor2 can also put his request in here.. for some day have an authorized conversion of it. You may say I'm a dreamer.. but I'm not the only one:p:p:p

    What a magnificent track though.. even if we dont get it in rf2. cheers guys

     
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  2. Ralph_Raccoon

    Ralph_Raccoon Registered

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    I´m with you. A long time ago, i asked the guy from F3 classic tracks, who released the Südschleife and Betonschleife, and he told me, that it´s an upcoming project by him, but sadly no news about this :(
     
  3. davehenrie

    davehenrie Registered

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    gpl, ABOUT a decade ago.
     
  4. juanarg70

    juanarg70 Registered

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    I know theres an rf1 versión (is this the same from gpl?) but I can't access the .más gmts and maps to convert it to rf2. And I guess it wouldn't be authorize either way.
     
  5. poozik0

    poozik0 Registered

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    Track in AC is beautiful. Authors have done a good job.
    Converting is possible, it will be a long process, because of the size of the track. But in addition to getting permission from the authors of the track in AC, it will take a lot of time to add environment objects, such as trees. And AC they are made according to the principle of procedural generation and, accordingly, there are no 3d models
     
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  6. Mauro

    Mauro Registered

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    Last edited: Dec 4, 2021
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  7. atomed

    atomed Member

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    Link isn't working.
     
  8. juanarg70

    juanarg70 Registered

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    Hi mauro, I found this: https://www.racedepartment.com/downloads/nurburgring-1967.28207/

    It says: Nurburgring 1967
    Original tracks made by Nick303 and Motorfx, then merged and improved by Kackbratze for rFactor.
    Converted and improved for Assetto Corsa by me.

    Is the track you share the one merged and improved by kackbratze for rfactor1?
     
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  9. ChiefWiggum

    ChiefWiggum Registered

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  10. Mauro

    Mauro Registered

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  11. juanarg70

    juanarg70 Registered

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    Okey, I think that track is the modern nordchleife with the guardrails removed and the curbs painted with grass texture. I would like to see the merged and improved version by Kackbratze... maybe kackbratze version is more similar to this asseto corsa track. If anyone knows what version that is. Please share

    Regards
     
  12. Mauro

    Mauro Registered

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    yes, i think Kackbratze simply combined motorfx and nick303 tracks for complete rf1 Nurburgring Gesamtstrecke version

    Author : Kackbratze
    Nürburgring Gesamtstrecke Full Track 1967-70 v0.9


    EDIT:
    from rfactorcentral

    Nuerburgring Gesamtstrecke 1967 to 70 0.90
    By: Kackbratze
    Origin: Scratch | Real World
    Category: Permanent Circuits
    Initial release: 05-Jun-13
    Current release: 0.900, on 05-Jun-13

    Description (Click to toggle Visibility)
    This is an attempt to combine the two existing rFactor tracks "70Nordschleife 1.00" by MotorFX and "Sudschleife 1.00 i.e. Eiffelrennen" by Nick303 to the so-called "Gesamtstrecke" (german for common- or entire-track i think).
    It has 4 different track-variations of the Nürburgring: "Nordschleife" (northern loop), "Südschleife" (southern loop), "Betonschleife" (concrete loop) and the whole "Gesamtstrecke" (common track / full track).
    As v0.9 suggests, it is not the final version. It is fully capable of running, up to 48 pits (more to come in a later version perhaps).
    There are some troubles with textures (e.g. not reflecting light, shine-through problems, only simple transparency -not nice- and z-fighting).
    Cameras are only available on the Nordschleife (the original 70Nordschleife.cam file from MotorFX).
    Many thanks go to MotorFX and Nick303 for their great tracks and for the permissions for release this work.
     
    Last edited: Dec 4, 2021
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  13. juanarg70

    juanarg70 Registered

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    Looking at the asseto corsa version it seems as it has the modern version curbs with a dirt texture on it. Rfactor version has a green color tainted over the modern curbs. The trees a side objects in asseto corsa are pretty cool and help a lot with ambientation.
     
  14. juanarg70

    juanarg70 Registered

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    Heres a link to the converted track. It is the DevMod folder. There are a few errors with some materials and the car falls through some grass material/objects. I no longer have a wheel to really test it. nut this could be a good starting point.

    The track would not load at first.. a few prompt windows show a problem with materials in TDF. Just click enter on those errors and the track will load anyway.

    https://mega.nz/file/FaAFWQiY#22dFiOLFhvyeBqdECMhqeyabjaRSjT8tiBZhrTlbBH8

    Edit note: Reuploaded link to devmod folder. Fixed grass terrain. The following task is big. Every trackmesh includes some grass and the rumble strips. This parts have to be detached from the asphalt into separated objects. Weird colors shown on track if not detached. There are more than 130 track object so it would take me a couple of days. But the track is raceable now. Still some issue with materials tdf while loading. After detaching the rumble strips it would be nice to apply some dirt material on them. Really thows you off seeing modern curbs.
     
    Last edited: Dec 5, 2021
  15. philrob

    philrob Registered

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    juanarg70,
    nice work on Nords, in a hope of saving you some work, i converted Kens Nords75 a couple of years ago for my own use.
    I looked at it again today and its not as bad as i thought. i am giving it a look over and i will post it here for you later.The readme looks like this:
    dx11 tex
    r/road
    light rrbin added
    medium rrbin added
    new tex road, grass, trees, bushes
    scn/aiw/gdb/tdf rf2 type
    material and normal changes
    new loaders
    fixed pit buildings and new tex
    removed trucks and replaced with redrawn/new models
    added safety vehicles
    removed duplicate faces
    removed uneeded hedges
    removed duplicate armco
    added some land mass
    added some 3d speccys
    shadows added
    removed and added buildings
    moved trees
    added IPB lighting

    philrob 2019
    v0.83
    ----------------------------------------------
    new local wet file
    fixed TDF errors
    new reflects
    new haze/pollution settings
    added rrshd/cbash to aid loading

    v0.84 2021
     
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  16. philrob

    philrob Registered

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    Nords75 ver0.84

    made some changes today in addition to above:
    rearranged and added few objects
    some material settings changed
    more shadowing
    some tex changes
    fixed some alpha sort probs

    runs ok but
    Still lots of work to be completed.There is a clipping problem, that i never fully cured( strange phantom trees).
    Many textures can still be improved.
    Shadows in there hundreds to be added, PBR settings need to be included.
    Object diff/spec/amb and fres need redoing.
    And lots that i have forgotten.

    https://www.mediafire.com/file/o42d7xaq88k01fx/Nords75.rfcmp/file
     
  17. Mauro

    Mauro Registered

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    some shots of Nords75 v.0.84

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  18. philrob

    philrob Registered

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    great captures Mauro
     
  19. PatientRF2fan

    PatientRF2fan Registered

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    GPL flashbacks, so many 'oh shit' moments, so rewarding.

    There was no point letting any friends try it as they would be facing backwards immediately. lol
     
  20. atomed

    atomed Member

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    I just tried it with the 917. What a blast, the road texture feels fantastic. The AI was pretty good too, with only a few conflicting points. Some fixes here, some there and we've got a new classic gem. Thank you @philrob , you made my day. ​
     
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