[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Queensland Raceways Ver. 0.87

    This is the last major update to QR.

    All 4 circuits are included. AI seems to be working and cars pitting etc.

    Please report any issues and I will do my best to fix.

    Changes:

    * Completely done new terrain around the whole track.

    * AO textures on all buildings where needed

    * Added over 1,000 trees

    * Completely new entrance and outer road

    * New grass textures and many new / replaced objects around the track.

    * There will be no PBR texture updates.

    To be done;

    * AIW files fine tuned

    * Minor updates to existing textures and sponsors to bring the track up to date

    * Version 1.00 will be the final of this track unless the new owner allows me to continue to work on this track

    * Conversion to AC in the new year.
     
    Bostrom, pascom, jimagn and 19 others like this.
  2. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
    Thanks for all your hard work, it is appreciated.
     
    GertjanD, Eric Rowland and pkelly like this.
  3. GertjanD

    GertjanD Registered

    Joined:
    Aug 19, 2020
    Messages:
    178
    Likes Received:
    78
    Without modders like Mike this game would not have lived so long. Hopefully we keep this great modding community like AC has.
     
    pascom, atomed, pkelly and 1 other person like this.
  4. bears

    bears Registered

    Joined:
    Apr 4, 2015
    Messages:
    806
    Likes Received:
    3,094
    Another quality Australian track from Mike your work is amazing
     
    GertjanD and Manfredk2 like this.
  5. Manfredk2

    Manfredk2 Guest

    +1
     
  6. Feralarri

    Feralarri Registered

    Joined:
    Sep 21, 2014
    Messages:
    116
    Likes Received:
    40
    Very cool Mike great effort
     
  7. philrob

    philrob Registered

    Joined:
    Jan 12, 2012
    Messages:
    572
    Likes Received:
    1,204
    Great work Mike, thank you.
     
  8. Mydriaz

    Mydriaz Registered

    Joined:
    Jan 16, 2012
    Messages:
    968
    Likes Received:
    47
    Thank you for your great work !
    AI is very good, I love when the car in front of me changes its lane before a corner !
     
    Rogger likes this.
  9. jimagn

    jimagn Registered

    Joined:
    Oct 6, 2010
    Messages:
    360
    Likes Received:
    229
    So very impressive. Thank you, Mike.
     
  10. Bostrom

    Bostrom Registered

    Joined:
    Jul 1, 2018
    Messages:
    170
    Likes Received:
    674
    Someone has invested a lot of love and time to share the result with all of us.

    Great work ! ! !

    Thanks buddy ! :)
     
    Rogger likes this.
  11. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
    Hi Mike, raced the fvr supercars on Lakeside and unfortunately a heap of issues with ai crashing and running of the road especially at the end of main straight and the back straight (dunlop bridge). Do you have further plans to develop/improve the AI as currently it isn’t really raceable currently. The track graphically is stunning and the attention to detail second to none but it would be awesome to see a new AI file to address some issues. Thanks
     
    Petethepawn and Mike Cantwell like this.
  12. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hey mate...darn...OK I will get onto it. I had the AIW updated but it seems an issue and I even found in the rain it is not great with faster cars etc.

    I will have a go over the next few days and see if I can improve it...Sorry about that :)
     
    Rogger, Petethepawn and buzz hornet like this.
  13. vava74

    vava74 Registered

    Joined:
    Dec 14, 2020
    Messages:
    839
    Likes Received:
    1,100
    Perhaps @Manfredk2 and/or @atomed could give you a hand on that, releasing you to work on the track building side? :-D
     
    buzz hornet likes this.
  14. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
    Thanks Mike, appreciate it.
     
    Petethepawn likes this.
  15. atomed

    atomed Member

    Joined:
    Jul 9, 2019
    Messages:
    1,332
    Likes Received:
    1,342
    Yes, it may be that such powerful cars in such a small track need a specific AIW for them. I´ll try to do some decent laps but V8´s are a handful.
     
  16. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
  17. Manfredk2

    Manfredk2 Guest

    Just for interest: at which AI settings have you experienced the AI issues?
     
  18. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    338
    Likes Received:
    249
    Multiplayer using FVR 2020 mod at 100%. Cars just can’t stay on track in the race, they get really desperate on back straight and pretty much a crash every lap.
     
  19. Manfredk2

    Manfredk2 Guest

    ok, i tried the FVR 2021 yesterday at Lakeside. AI at 100%, 45 aggression and 5% limiter and had zero problems
     
    pkelly likes this.
  20. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Rogger, SRGP, buzz hornet and 5 others like this.

Share This Page