The rFactor 2 Blog | Cars (Part 1 of 2)

Discussion in 'News & Notifications' started by Paul Jeffrey, Nov 17, 2021.

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  1. davehenrie

    davehenrie Registered

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    I don't think you can marry a sim title with an simcade. You may gain lower level racing fans but even if the sim kept it's hard core aspects, hardcore simmers would still leave rather than be tainted by the caders. Your best bet would be to offer high quality physics packaged in a car that is more approachable to the masses. I think S397 had hoped the Radical or Tatuus would fill that void.
     
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  2. PatientRF2fan

    PatientRF2fan Registered

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    "Caders" LOL Can just use the aids.

    I lent a t150 to guy who was pumped because of netflix F1.
    He was texting me his amazing times at monaco etc had his whole driving career mapped out.
    I send him a pick of my settings. He couldn't even get out of the pits as the back end was swinging around like a shuttle-cock. He quit and sent the wheel back the next day.
    upload_2021-11-18_16-40-3.png
     
  3. pilAUTO

    pilAUTO Registered

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    rF2 lacks street/road cars, modified road cars or very little race cars.

    I would love for example a Lotus Elise 111R/alpine road car version or a Megane RS (FWD) or a Lancer evo or something.

    Slow motion Mx5 + Lupo GTI are very very good : good idea would be that S397 help Slow Motion to improve these cars to get them better, but there are good and havee an incredible potential honestly (physics and tires, perhaps graphics and sound).
     
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  4. Balazs Magyar

    Balazs Magyar Registered

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    Yes, you're right. I'm just too concerned about the fate of this project. I invested a lot of money and time on it, built a simrig, and I can't imagine any other sim to use. I've tried the other titles, and no other came close on the simulation side for me (FFB and physics, even visuals, most of the time).
    There is nothing really happening, they"re losing people, devs, time and money. I don't know what to expect...
     
  5. green serpent

    green serpent Registered

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    If S397 were to release a Lotus or Lancer (or better yet, a Lancia!), I would quite literally jump in my car tomorrow and drive any number of hours to buy a CSL DD, then hook it up just to try that one car. Because I WANT these cars IRL, I don't want a GT3. I don't see a GT3 as an aspiration, something to stive for, because it's simply out of reach. But a Lotus elise... that is somewhat possible to own. It's the same reason why I have literally zero interest in mega yachts, but show me a second hand jet ski and my interest might be peaked. A mega yacht is totally out of reach, so even though it is orders of magnitude cooler than some jet ski, the later appeals to me so much more. Perhaps this is just my own psychology.

    Some of the mods out there are simply fantastic and so fun to drive. But if something isn't popular, it loses it's relevance and it dosn't matter how good it is, after a while you lose interest because you can't share that experience with others. Imagine putting hundreds of hours into one car and mastering it, but basically no one else drives that car... what's the point apart from your own personal satisfaction? (I feel like I have done this with the NSX!)

    By S397 releasing a car (or a few cars) and building a racing series around it, it legitimises it, put's it on everyones radar and it might have a chance of becoming popular. At the moment, there is only so much satisfaction you can get from driving something all by yourself that no one else cares about, regardless of how good it feels.

    But I get it, why as a developer would you pour hundreds of hours into a project unless you were confident it would get a return on the time investment. It's a gamble. As was mentioned in the Q&A, we are a diverse bunch and all want different things, so it's hard to find things that will please eveyone.
     
    Last edited: Nov 19, 2021
  6. pilAUTO

    pilAUTO Registered

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    I agree, but it turns out that in theory this shouldn't be a problem.

    Indeed, although S397 chooses these main directions, in terms of content and all other aspects of rFactor 2, no one among these users should be "left behind".

    For example, although S397 has legitimately chosen these main concerns :

    Is it normal that offline drivers have at least been neglected for 5 years ?

    Is it normal that the category of simracers/users whose main concern is the realism of driving and cars are so neglected since *5* years ?

    Why ZERO 100% S397 FWD/road cars/4WD cars (until now) you know what I mean, and although that is not their wish at S397, for not 1 or 2 of the 55 cars, it is too hard to satisfy all these types of users ?

    The graphics engine is a lot of work in terms of visuals, but in terms of *performance and optimization* it's really poor : everyone has RTX 3090 ultra turbo mega $$$$$$$$$$$$$$$$$$$$$$ ??? Nobody wants to put intermittent rain, many opponents and multiclass, day/night cycle ?????

    We could go on for a long time.

    In any case, 2 years working on this damn game to go around in circles, + the other game they had worked on ..... With very poor results on rFactor 2 ..... Honestly it annoys a whole little bit no ? :eek::mad:
     
    Last edited: Nov 19, 2021
  7. lagg

    lagg Registered

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    I'm a bit tired of the continous complains of the offline users.
    I agree with them, but it seems that the online users have been receiving improvements constantly.
    The rF2 online users have always been the comunities, and the rF2 server hasn't received any improvement since the beginning.
    This shouldn't be a confrontation between online and offline users. Furthermore in many cases both are the same users.
    S397 has decided to launch the CS to increase the userbase and this affects to the tradicional use of the sim.
    For me, the problem is the slowdown of the development in the tradicional areas (offline and online).
    It would be good if S397 could tell us if they plan to increase the speed of development in these areas of the sim (AI, SC, Net code, physics, graphics engine, etc).

    Thanks.

    Note: I hope this message is not understood as an attack on offline users.
     
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  8. mantasisg

    mantasisg Registered

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    In a background of NASCAR Ignition game, and long lasting pattern of how development went for years now, there is little reason to expect better, most likely it is going to be worse - slower development. Best that can happen in near future is that improvements of one game could easily transfer to rF2 too, but it is just a hope. In fact it is a double hope, improvements for Nascar game is on a hope level, and then it is also just a hope that it transfers to rF2. It is a time when S397 really has to prove itself, I bet it is difficult, so good luck.
     
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  9. pilAUTO

    pilAUTO Registered

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    No confrontation at all, complain against S397, never against other users or online users. Complaint against the studio not the users (of course).
     
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  10. Schumi

    Schumi Registered

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    I haven't read the whole topic.

    Just tried new Nascar 21.
    S397, just transfer the collision sounds to rFactor 2. It's just a delight to my ears!!! Please replace the broken glass sounds with normal impact sounds! I'm sure it will take a maximum of 15 minutes!
     
  11. juninho tilambucano

    juninho tilambucano Registered

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    any plans to implement an anticheat system to the game?
     
  12. vava74

    vava74 Registered

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    A 15 min job in "rF2 time scale" is something to take about 6 months... :-D
     
  13. vava74

    vava74 Registered

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    Quick two cents:
    1. player base is going down because the user experience is daunting, needing constant help between users. Anyone trying to use rF2 without belonging to a strong Discord group will pure and simply give up within 24 hours of installing the game... and even with the support of others, the "user retention rate" is low, so the main focus should be to eliminate bugs and clean up and rationalise the UI (it's simple, as NextGenUI illustrates, being miles better using the same engine)
    2. There is no need to dumb down the game to make it appealing, quite the contrary. Let mods provide the "fun factor" whilst official contents should be the best simulation possible. If there were no nagging bugs and the user experience would be better, people who want to drive a good simulation would play rF2 (we should not forget the importance of content creators on YT and Twitch who simply run away from rF2 because they cannot afford to stream 30 minutes of trouble shooting and UI surfing*).

    * it's the sad reality of any stream by a non-specialised rF2 user (and even Michi sometimes is battling issues for stretches).
     
    Last edited: Nov 19, 2021
  14. AlexHeuskat

    AlexHeuskat Registered

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    for me, if the users left the game, the devs choices are bad, it's as simple, it's time to fix the AI asap, the sound, the features, and the shadows, in fact, everything that they don't work about at the moment.....and add new helmets and safety car skins only at the end....
    No change, no user, you can save the boat, do the right choices.
     
    Last edited: Nov 19, 2021
  15. vava74

    vava74 Registered

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    If you think the Unreal Engine is some kind of magical solution, I urge you to check how cars interact with the environment on ALL racing games which use this engine: cars float and seemingly move in a manner completely detached from the track. I prefer to see graphics depicting physics in a realistic and almost tactile manner than to see "smoke screens" of visual effects with no substance.
    Watching this video:
    ... satisfies me 100000x more than watching any video of maxed out ACC (which in pancake I can do in my system @ 4K).
     
  16. AlexHeuskat

    AlexHeuskat Registered

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    I admit VR autist set is hard with ACC, but I play more ACC now than rF2....Kunos hammer wave is strong.
    The DLSS feature is perfect for my monitors....
    Few hundred users are sinking with the boat, that's why we leave it.
     
  17. vava74

    vava74 Registered

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    Nah, I felt like this since well before going VR and I played quite a bit of ACC. Just watch a slow motion replay of ACC and observe the cars floating above the track. Zero interaction. I don't know why, but cars seemingly cannot touch the track and oddly enough, that detachment is also felt on how cars feel (albeit GT3 are, by definition, "flat and numb").
     
  18. AlexHeuskat

    AlexHeuskat Registered

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    yes, that's a point of view, it doesn't stop me....like the massive new users too.
    The ugly shadows in rF2 following you on the barriers have stopped me, like the AI on/off brake sounds, or like the many others awfull broken features.
     
  19. vava74

    vava74 Registered

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    There are users for nearly every single simracing experience, even for the Torquemada-inspired user experience which rF2 seemingly has become :-D although less and less.

    But, the simple reality is that: almost no content creators are able (it's not even a matter of will!) to feature rF2 on their streams and without those content creators showcasing how exhilarating is the driving experience in rF2 few people will feel motivated to try it.

    People move in herds and if content creators showcase a game heavily, user counts will increase (provided that the game is functional). It's that simple.

    And the ones that do our of sheer curiosity quickly are faced with such a tough learning curve necessary to tackle the daily obstacles that the game poses that they quickly get deflated.

    Side but correlated note: I have friends to whom I have either offered a key to rF2 or gave them a link to buy rF2 @ €5,00.
    The one who received the key for free, has clocked 4.4h since May, the one that bought rF2 for €5,00 has 1.4hours and two others simply declined to even spend the €5,00...

    rF2 outside the restrict group of hardcore fans is perceived as a dead game, with a reputation of being nearly as flawed as NASCAR 21 Ignition.
     
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  20. AlexHeuskat

    AlexHeuskat Registered

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    rF2 is declining, it's sad, the devs need to make the good choices.
    [​IMG]
    [​IMG]
     
    Last edited: Nov 19, 2021
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