These cars are at a point where they are serious fun to drive. Tunable to oversteer or understeer. Very realistic wet track behaviour. Alive underneath you. Should be some fantastic multiplayer racing.
David suggested to add, as option, a digital dash... the most used on this car is the AiM Solo 2 DL: a first view of it in the car, not yet "connected" but already working, LOL!
This car in street version with perhaps a better engine is the "rF2 not S397 car" that I'm waiting the most. We lack so much road legal cars in rF2.
Unfortunately the track map works only in the few tracks where authors correctly set it... but tape stays, LOL
Build 1.0 is out, first post has been update! Enjoy the mod, it was a big re-development and takes long time.
Big thanks, really a great mod, the three versions are worth it, they are all different! Of course for me the Level3 is really my favorite but all three have a really great physics, no surprise of weird behavior, when the tires are overheated the slide is felt well and it is healthy in its behavior we know how it does it and why it does it, really very good! a funny and intuitive little sports car, it's really the GT that should be put on the CS!
Man, one of the best cars for tire physics I drove. A lot of fun, being playful enough but enough precision is needed. Only tried the one with the bigger rear wing.
Hi great mod just did some testing and the level 1 n 2 brake lights aren't working the none level car works. Test on a number of tracks offical and 3rd party.
NO LEVEL Instance=BlightPS { Moveable=True MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350) } Instance=BlightDS { Moveable=True MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350) } ------------------------------------------------------------------------------------------------------------------------------ SPEC 1&2 Instance=BlightPS { Moveable=True // MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350) } Instance=BlightDS { Moveable=True // MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350) } -------------------------------------------------------------- // might be the cause on spec 1&2 that is the only difference I have spotted. Hope it helps. Cheers
Hey guys, great mod with a lot of fun to drive...! Thanks for your hard work ! thanks for the great quality ... love it!
Build 1.02 November 2nd, 2021: - cleaned mod structure (Nothing that interfere with the mod behaviour)
Thanks for this awesome mod! One odd thing I noticed: With the Spec 2 cars, the gears go 1-2-3-4-6, and 5th is neutral. Is this intentional? In the garage, all the gears are present. There was a similar problem with the lowest spec cars too, but I don't remember the exact gear sequence.
Thanks for this. Lots of fun to be had with these. I find the cars to be very resource hungry in AI racing.