Latest Roadmap Update - October 2021

Discussion in 'News & Notifications' started by Paul Jeffrey, Oct 29, 2021.

  1. Paul Jeffrey

    Paul Jeffrey

    Joined:
    May 21, 2016
    Messages:
    660
    Likes Received:
    4,336
    lagg, yashiman, TJones and 4 others like this.
  2. felirrari

    felirrari Registered

    Joined:
    Oct 10, 2014
    Messages:
    133
    Likes Received:
    80
    Nice to see driver labels back, they will be useful for those who like them. It would be very nice to see a better HUD, completely new, which we could see a relative box splitted by classes or general to complement those labels.
     
  3. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    back the labels, great decision, wise is to rectify:)
    [​IMG]
     
    Joel Fernandes likes this.
  4. pilAUTO

    pilAUTO Registered

    Joined:
    Nov 7, 2020
    Messages:
    666
    Likes Received:
    600
    2 things interesting for me =

    - New RC very very soon
    - "brand new Release Candidate build that will include a couple of new physics features".
     
  5. Nieubermesch

    Nieubermesch Registered

    Joined:
    May 18, 2019
    Messages:
    792
    Likes Received:
    403
    Yep! ;)
     
    pilAUTO likes this.
  6. Elcid43

    Elcid43 Registered

    Joined:
    Jul 15, 2020
    Messages:
    167
    Likes Received:
    150
    I will trade driver labels for sparks myself ;). Although I understand that many wanted the driver labels so it's good to see.
     
  7. hitm4k3r

    hitm4k3r Registered

    Joined:
    Jun 15, 2016
    Messages:
    1,321
    Likes Received:
    3,124
    Well checking the last blog with the tracks, they are hinting at an overhaul of the particle system. I also read that Ilja recently worked on rF2 so there might be a chance to finaly see some improved particles in rF2. Also nice to read that some physics updates are planned for the next RC. Let's hope it's something substantial.
     
    Nieubermesch and Elcid43 like this.
  8. Elcid43

    Elcid43 Registered

    Joined:
    Jul 15, 2020
    Messages:
    167
    Likes Received:
    150
    Ilja = good things!
     
    mister dog likes this.
  9. yashiman

    yashiman Registered

    Joined:
    Jan 16, 2012
    Messages:
    231
    Likes Received:
    799
    Great news!
    Thank you!! :)
     
  10. AlexHeuskat

    AlexHeuskat Registered

    Joined:
    Feb 21, 2020
    Messages:
    1,129
    Likes Received:
    692
    it's 100% sure that he has made the new windscreen rain drops effect, I respect s397 devs, but they dont know how to do that.
    I hope he has added smoke, dirt particles, and sparks.

    I'm interested only about :
    - Shadows fix
    - New helmets PBR
    - New safety car
    - New BMW GT3
    - Ai fix
    - PBR update for all the paid DLC cars
    - Dirt, smoke, sparks, and graphics improvements
    - New tracks
    - New features like AI selection, % water and wetness at start on a practice session...


    Big thanks, I hope you will update all my list next year.
     
    Last edited: Oct 29, 2021
    Elcid43 likes this.
  11. Elcid43

    Elcid43 Registered

    Joined:
    Jul 15, 2020
    Messages:
    167
    Likes Received:
    150
    A true genius, I hope so too
     
    AlexHeuskat likes this.
  12. Jason PLAdoh

    Jason PLAdoh Registered

    Joined:
    Sep 22, 2020
    Messages:
    26
    Likes Received:
    12
    Did they add support for DD Controllers yet or should I stick with the Joypad for now?

    J
     
  13. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
    If I understood correctly, driver labels won't make an appearance in the regular build until December because they're going into the next release candidate?
     
  14. mantasisg

    mantasisg Registered

    Joined:
    Aug 17, 2016
    Messages:
    2,929
    Likes Received:
    3,883
    I already see an issue about driver labels. Looks like their scale don't have relation to the distance from the view camera point.

    Although aesthetically way more pleasing and seems a lot more logical than mile high hard to read ones that were used before which made no sense.

    Another thing is that I like to also see nationality of a player. Usually it is nice to know.

    Anyway, I hope development speeds up. I don't think it is so great when driver labels is the accent of the progress. But, at this point even that makes me pretty happy, and actually adds up to motivation to actually race online.
     
    Last edited: Oct 29, 2021
    Nieubermesch likes this.
  15. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,382
    Likes Received:
    6,600
    That's how I read it. But the RC may be compatible so it won't really be an issue (depends what the physics things are).

    Can you explain that a little more? I suspect "support" isn't quite what you mean.

    Those are trackside shots. I'd wait and see.

    When? Not on live labels, surely?
     
    mantasisg likes this.
  16. mantasisg

    mantasisg Registered

    Joined:
    Aug 17, 2016
    Messages:
    2,929
    Likes Received:
    3,883
    You are right, I haven't thought about it. It could even be a photoshop illustration of how it is planned to look like.

    And as for flag. Yes of course. On the labels, it could be fitted behind the number for example, IDK. Assetto Corsa had pretty good driver labels design, it was pretty minimalistic wasn't too outstanding, but still was easy to read quickly anytime (I think perhaps this illustrated example in the roadmap is a bit too bold). It had flag, maybe it is not necessary, it is just nice that there are all these countries in the world and we all can be united by this passion to race as long as people are interested and can afford it. By the way, it also had color coding to warn about connection quality of a player - yellow was poor, and red was terrible, it was useful.

    Edit: Memory may have failed me slightly, in AC scale wouldn't change as much as transparency of the label, I should come back to simracing lol, I am about to forget everything.
     
    Last edited: Oct 29, 2021
  17. Binny

    Binny Guest

    When i read cannot talk much about what we are working on, I always get the impression its licensed content and I can fully accept that. But surely they could tell us more about fixes, code, optimization, tires, physics ect... that the studio is working on. The RC will tell us in point form, but if they have made a major step in any area they could at least tell us more details in the roadmap.
     
    FS7 likes this.
  18. Haris1977

    Haris1977 Registered

    Joined:
    Nov 25, 2019
    Messages:
    401
    Likes Received:
    195
    You said the magic word. Sparks. This would be amazing, especially for older f1 cars :)
     
    davehenrie, Hazi, doddynco and 2 others like this.
  19. r00b Driver

    r00b Driver Registered

    Joined:
    Feb 7, 2020
    Messages:
    160
    Likes Received:
    145
    The fact they aren't saying much maybe tells the actual story.
     
    avenger82 and Binny like this.
  20. hitm4k3r

    hitm4k3r Registered

    Joined:
    Jun 15, 2016
    Messages:
    1,321
    Likes Received:
    3,124
    Besides the positive points in the roadmap and the blogs I would like to point out an issue that is connected to the Halloweensale mentioned in this roadmap. I actually visited the Steampage to check if the DLCs for rF2 are included in the sale. I mean, I have most of the content but this - once again - shows that there is sometimes zero sense for golden opportunities when it comes to marketing desicions surrounding this product. 80 % for the basegame is indeed a bargain, but the DLCs are where you make things interesting for customers. Checking the storepages of all the competing products like ACC, AC, AMS2, RR and even AMS1 they all offer their DLCs at a discount. I am certainly not someone who wants to have everything for free but I will explain where the issue really is. We currently still have a situation where you need all content that is raced in any of the competitions. So people are about to spend a few hundred Euro if they want to get all the premium content that is on offer. So now you have two big problems at once: you have products that are first of all more approachable and offer a more fleshed out online experience while they offer their content for alot less. If you can explain to me in any way that makes sense, how you want to compete with a product that offers 3 high quality tracks for 7,79 while one single rF2 track costs 7,99 with the best offer being 4 tracks at a price of 24,60 Euro while not offering a matchmaking system that screams BETA? I don't get it. :rolleyes:

    This isn't just about the users of today but people who would be racing in your CS in the future while being not put off by horrendous paywalls. Have you ever heard of the concept of economies of scale?
     

Share This Page