Help,corrupt file?

Discussion in 'Track Modding' started by Andrea1968, Oct 24, 2021.

  1. Andrea1968

    Andrea1968 Registered

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    hi all, i'm in trouble again in mod dev when i try to start the track some times it starts well, other times it doesn't start and other times it starts but it's like in the photos.
    I then tried to bring in game but it's the same thing(rfcmp)
    it could be a corrupt file or some texture, how can I intervene to understand where the problem is? is there a diagnostic system or not? thanks in advance to those who can give me some advice
    er01.jpg
    er02.jpg
     
  2. Andrea1968

    Andrea1968 Registered

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    ok guys, I don't want to sing victory too soon but I did several tests and now it "seems" to work both in moddev and in game, the problem "seems" the probe, maybe it is badly positioned?, the fact is that if I disable the probe "seems" to work, what do you think?
    Screenshot (522).jpg
     
  3. philrob

    philrob Registered

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    Andrea, i dont see a lot wrong with your Probe, my versions look the same.
    I have no spaces after comma , in probe positions
    I assume the // in front of IRRADIANCE_PROBE=IRRAD_GLOBAL is you disabling it.
    I dont believe AmbientColour is needed anymore.
    just my 2Ps worth, not much i know but best i can offer.
     
  4. Andy Bonar

    Andy Bonar Registered

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    What track is this?
    I have had the same problem with some of the Racefactor tracks
     
  5. Andrea1968

    Andrea1968 Registered

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    Adria internazionale raceway new layout 2021
     
  6. lagg

    lagg Registered

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    This could be because these tracks aren't adapted to DX11.
    We stopped publishing the updated tracks for some reasons.
     
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  7. Andrea1968

    Andrea1968 Registered

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    this is the new Adria and it starts from a base track of AC I think it has nothing to do with it
     
  8. Andrea1968

    Andrea1968 Registered

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    yes // they are used to disable the instruction, however I can confirm that (at least after many tests) that it is the probe that gives this problem, I will try to position it in other coordinates and see what happens
     
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  9. Joan Prim Armengol

    Joan Prim Armengol Registered

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    Are you disabling the global probe though? It is mandatory to have a global probe
    Also have you converted the textures from AC to be used in rf2? With PBR the color textures need to be albedo
     
  10. Coutie

    Coutie Moderator Staff Member

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    Have you tried it with a different car? The probe shouldn't cause that, it should just give things a different tint, unless it's placed next to something very bright maybe.
     
  11. Andrea1968

    Andrea1968 Registered

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    in fact with some machines it works a little better but it still freezes, the textures combined with the PBR materials have been transformed with the map converter as I have always done, I tried to move the position of the probe even in less bright areas, but at the startup keeps crashing returning to the STEAM screen, if I disable the probe everything works properly, I have no idea what's wrong
     
  12. Andrea1968

    Andrea1968 Registered

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    can anyone tell me if it is possible to read an error log?
     
  13. Andrea1968

    Andrea1968 Registered

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    maybe I understand, I do other tests and then I inform you
     
  14. Andrea1968

    Andrea1968 Registered

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    yes, I really believe that I can confirm that the probe is in conflict with this instruction:
    Light=Direct00
    {
    Type=Directional Color=(210, 210, 210) Dir=(0.5, -0.9, 0.6)
    }
    if someone knows technically what it means can you explain it? however, by deactivating this instruction the probe works perfectly
     
  15. lagg

    lagg Registered

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  16. philrob

    philrob Registered

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    Andrea those settings are used in RF1 from memory. They are not used in RF2, Try just these:
    GroupMethod=Dynamic
    MaxShadowRange=(750.00)
    ReflectPlane=(0.000, -1.000, 0.000, 1.0)

    these are just examples you can adjust shadow range to your track.
     
  17. Andrea1968

    Andrea1968 Registered

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    Thanks for the info
     

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