Bilster Berg Drive Resort

Discussion in 'Locations' started by Garitt Gibsn, Oct 17, 2021.

  1. Garitt Gibsn

    Garitt Gibsn Registered

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    Bilster Berg Drive Resort
    The Bilster Berg is a test and presentation circuit on which
    presentations and club sport events take place.
    The track was designed by Hermann Tilke.

    Mod Info
    Long Layout:
    Length: 4,2 Km
    Curves: 19
    Pitlanes: 2
    Vehicles: max. 40

    Short Layout: East Loop
    Length: 2,5 Km
    Curves: 13
    Chicane: 1
    Pitlanes: 1
    Vehicles: max. 24


    Thanks Bernd & Chris



     

    Attached Files:

    Last edited: Oct 18, 2021
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  2. pkelly

    pkelly Registered

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    GG - that's a fine surprise. Looks like a fun track...both versions. Great job Releasing on Steam soon?
     
  3. Corti

    Corti Registered

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    Maybe he forgot. Seek and you shall find ;)
     
  4. Garitt Gibsn

    Garitt Gibsn Registered

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    Bilster Berg Drive Resort was published.
    The pit stop is completed in the Main Pit,
    not in the rear pit where you start.
     
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  5. atomed

    atomed Member

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    Man, thank you so much, missed this track for rF2 for long time.
     
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  6. Bernat

    Bernat Registered

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    Download link?
     
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  7. jim123

    jim123 Registered

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    do you have a download link for this track please ?
    the link on the ISR site is dead.
    thanks
     
  8. Garitt Gibsn

    Garitt Gibsn Registered

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    @jim123
    Sorry, we took the track out of the workshop. We want to fix it, but it will take time.
     
  9. jim123

    jim123 Registered

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    ok
     
  10. Manfredk2

    Manfredk2 Guest

    I already fixed it for myself and made also a faster AIW. I thought it was removed from the workshop because of legal issues.
     
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  11. Manfredk2

    Manfredk2 Guest

    afair i fixed the "falling through the racesurface issue", made new AIWs with fastest and block line, activated the use of headlights in gdb, fixed an issue in the 2nd pit lane where the AIW slowed down to afair 20km/h until they reached their pit spot, fixed two materials for cones and safetyworkers (which became black when the wheather was nor clear/sunny because of missing AOS map) and maybe some other things i forgot.
     
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  12. jim123

    jim123 Registered

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    could you share it please ?
     
  13. Manfredk2

    Manfredk2 Guest

    Sure, but as it is not my track i would give it to @Garitt Gibsn and he decides if they would use it at Steam Workshop
     
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  14. jim123

    jim123 Registered

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    ok
     
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