adding Concrete Asphalt patches to mesh ?advice

Discussion in 'Track Modding' started by PatientRF2fan, Sep 18, 2021.

  1. PatientRF2fan

    PatientRF2fan Registered

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    In the past I would add bumps to the mesh then surface conform a concrete patch over top.
    seemed to work but sometimes get weird force feedback on the sides of the patches

    I am trying to shape merge them into the track now (like I have seen) and have had mixed success.
    Sometimes I get tangent errors that I cant seem to solve. I am using shape merge with a spline trace.

    Please any advice on the errors? Yes channel 1 and 2 are mapped
    upload_2021-9-17_19-7-12.png
     

    Attached Files:

  2. Coutie

    Coutie Moderator Staff Member

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    That's the way I would do it, but you have to clean up all the extra verts it creates. I can see a lot in your picture.
     
  3. PatientRF2fan

    PatientRF2fan Registered

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    Thank so much,

    Of course found some fixes after posting but it was important to get confirmation that cutting patches in is ideal.
    Do you detach and weld again when mapping the patch?

    I suspected it was vert related.
    I was welding and it would disfigure it. lowered weld to.01 and it exported plus maintained its shape.

    Found some vertex cleaner scripts too.
     
  4. Coutie

    Coutie Moderator Staff Member

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    You can detach it, or just select the faces in edit poly and go straight to uvw map, it'll only work on the selected faces.
     
  5. PatientRF2fan

    PatientRF2fan Registered

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    k thought so. You would detach to spline map just that patch though! I have never been able to spline a patch while detached... or am i too nube LOL
     
  6. Coutie

    Coutie Moderator Staff Member

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    I don't think you need to detach it to spline map. You can of course, in the end, the results will be the same.
     
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