Hey guys, I have read and watched pretty much everything. I understand you make a plane. where and how big do you make it? under the whole track, center of track above? Of course I can experiment..... Just one of these regular info searches on this journey?
Did you see this? https://docs.studio-397.com/developers-guide/track-development/lighting-tracks/reflection-planes
Do we need the reflection plane for PBR shaders? As far as I understood the documentation we don’t need to put it in the scn file. But do we need to create it in max?
thanks Alex, can you direct me to the documentation for SSR? the dev guide still has reflection plane details only. And does this only work with new shaders not legacy correct?.