RF2 at it's best

Discussion in 'General Discussion' started by Momotan, Jul 13, 2021.

  1. Momotan

    Momotan Registered

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    Although we all agree it's not user friendly, when you get RF2 right, it's fantastic. I am using the F1 79 mod, and everything about it is great. The physics, the damage model, the AI race you as you would expect for that year, the mechanical breakdowns and reliability, the mixed weather. Everything is spot on. I made a little teaser of it BBC style from that time, with the voice of an old friend blended in to make it even more authentic.
     
  2. Raven80

    Raven80 Registered

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    Hi, great video!
    what are your settings to get rf2 right?
     
  3. Tom Tabone

    Tom Tabone Registered

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    I agree.I don't have near the problems most people have with RF2.I have all the sims and have over 900 hours on RF2.
     
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  4. RedBarchetta

    RedBarchetta Registered

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    Some great sims out there, but I always come back to rF2 :cool:
     
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  5. Ef123

    Ef123 Registered

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    Me like
     
  6. Rui Santos

    Rui Santos Registered

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    What's so wrong about it?
     
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  7. Ef123

    Ef123 Registered

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    A speedbump sending a car almost a meter up in the air

    And no it can't happen because of "very hard suspensions and high pressure tyres" etc.
     
  8. Miquel Ramos

    Miquel Ramos Registered

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    I think you don't follow Real championships. Look at this.
     
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  9. Ef123

    Ef123 Registered

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    Not even close. The car in my video hits the bump at horizontal angle. The way bumps are meant to work. This hits vertically, front wing scrapes the bump off the floor
     
  10. green serpent

    green serpent Registered

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    May the sim racing gods spite you for your dissent! As penance you shall do 20 laps of Monza in the rain on a green track with the BMW M4 Class 1. isiMotor2.5 works in mysterious ways, have faith my child.
    For thine rF2 is the king of all sims, with all it's power and glory, and best physics 4evar and evar, Amen!
     
  11. lagg

    lagg Registered

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    The physics of RL are bad
     
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  12. mantasisg

    mantasisg Registered

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    Maaan... despite beign off-topic I thought you'll at least have two valid points to make based on that example, but of course you not only didn't but went absolutely 180 degrees on this LOL

    I am sorry for offtopic.

    79 F1 mod was one of my favorites in rF1, it hasn't impressed me in rF2, but maybe it was updated or something.
     
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  13. Ef123

    Ef123 Registered

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    Somehow I don't think that is a speedbump. You're almost about to post video of a car jumping off a ramp to make a point. I almost thought monza was a good example, then reality set in: It was the sausage kerb and not the speedbump.
     
  14. green serpent

    green serpent Registered

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    Not that I think the behaviour is particularly fake, but could part of the reason for cars launching hard over bumps, be because certain components on the front of the car are completely rigid? Obviously there is chassis flex, but local areas don't deform, and thus they don't absorb force like something like BeamNG.

     
    Last edited: Jul 22, 2021
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  15. FAlonso

    FAlonso Registered

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    It seems more of a point error than something more profound.
     
  16. mantasisg

    mantasisg Registered

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    If we put it alongside that insane launch from real life Monza example, it does not look wrong the way that March has went up.
     
  17. Filip

    Filip Registered

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    That Peroni crash was definitely a bug.
     
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  18. Lazza

    Lazza Registered

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    Which car and track is this?

    @green serpent I'm pretty sure the FL tyre reaching the raised kerb at that time is coincidence - the tub has collided with the ripple strip. Looks like a classic vert collision.
     
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  19. glyn jones

    glyn jones Registered

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    Jeff Crammond wants his simulator back
     
  20. Bjørn

    Bjørn Registered

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    That's a collision.gmt-issue of the car.
     

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