Attack Zone Formula E

Discussion in 'Track Modding' started by Andrea1968, Jul 7, 2021.

  1. Andrea1968

    Andrea1968 Registered

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    hi, I have a problem with the attack zone, I took everything from the ELECTRIC DOCKS track, position the 3 doors as in the photo but the problem is that despite the attack mode being activated, the car impacts the first attack zone as in the video . but the same thing happens to me also with official tracks such as HONG KONG, MONACO and ELECTRIC DOCKS itself. where am i wrong?
    Screenshot (425).jpg

     
  2. Alex96

    Alex96 Registered

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    you may have made the yellow Dunlop signs collideable even though they are invisible on the track? Or turn them around and put the other face in front?
     
  3. Andrea1968

    Andrea1968 Registered

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    I think the colltarget parameter should be set to true otherwise how does it detect the collision to activate additional power
    //------------------ATTACK ZONE FE--------------------
    //-------------------------------------------------------
    Instance=xAttack1
    {
    Render=False
    MeshFile=xAttack1.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,ATTACK
    }
    Instance=xAttack2
    {
    Render=False
    MeshFile=xAttack2.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,ATTACK
    }
    Instance=xAttack3
    {
    Render=False
    MeshFile=xAttack3.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,ATTACK
    }
    Instance=BroadcastAttackTrigger
    {
    Visgroups=(2048)
    MeshFile=BroadcastAttackTrigger.gmt CollTarget=False HATTarget=False
    }
    Instance=BroadcastAttackActivate
    {
    Visgroups=(2048)
    MeshFile=BroadcastAttackActivate.gmt CollTarget=False HATTarget=False
    }
    Instance=Decals_generic_13
    {
    MeshFile=Decals_generic_13.gmt CollTarget=False HATTarget=False
    }
    //*************************AUX***********************************
    I would not want something wrong about the setting of the controls, I have combined a button on the steering wheel that does ARM ATTACK MODE and that as you can see from the active movie just before the first xattack1
     
    Last edited: Jul 7, 2021
  4. Lazza

    Lazza Registered

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    You need to be on a current/recent build of rF2. Older builds don't know what those objects are, so they just become solid.
     
  5. Andrea1968

    Andrea1968 Registered

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    ok, sorry for my ignorance but I have activated automatic updates on steam, on the launcher settings I read current build 1121
     
  6. Lazza

    Lazza Registered

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    Go into rF2 properties on steam, go to the BETAS tab, and select "None". 1121 is quite old now.
     
  7. Andrea1968

    Andrea1968 Registered

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    yes, it works great, thank you very much, but now you have to help me understand how to enter devmode, even if this speech has already been addressed but it did not work for me, could you kindly tell me how to proceed to enter devmode possibly in simple terms, thanks a lot again
     
  8. Coutie

    Coutie Moderator Staff Member

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    There should be a little box that pops up when you start the game, and you can choose from there.
     
  9. Andrea1968

    Andrea1968 Registered

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    ok, i can't find this black box, is it possible to kindly put an image to locate it? thank you very much
     
  10. Manfredk2

    Manfredk2 Guest

    [​IMG]
    Press "Play" in Steam and the box should appear
     
  11. Lazza

    Lazza Registered

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    Last edited: Jul 24, 2021
  12. Andrea1968

    Andrea1968 Registered

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    ok, thanks Manfrdek starting it from steam it works but I get this error
    Screenshot (432).jpg
     
  13. Manfredk2

    Manfredk2 Guest

    [​IMG]
    I think visgroups must/should be set to "none" for the cornerworkers

    Edit: Visgroups=(33) shows this alert in devmode, visgroups=(32) is ok
     
  14. Andrea1968

    Andrea1968 Registered

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    perfect, now everything seems to work, thanks a lot to everyone, the link above of LAZZA does not find it tells me not found, for now let's go with the entry in devmode from steam we hope in the future we can also enter from the new ui screen which is wonderful, in this regard is it available in Italian?
     
  15. Manfredk2

    Manfredk2 Guest

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