Add extra Shared Memory/HW Control items

Discussion in 'Wish Lists' started by Seven Smiles, Jul 5, 2021.

  1. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,099
    Likes Received:
    1,152
    rFactor has various controls like engine mixture and mapping which are not reported in the shared memory, is there any chance of adding some? (We can create a list.)

    Similarly what about changing HW Control input items? IncrementMixture/DecrementMixture are there but I don't know if they're like Headlights and don't do anything (presumably as it is considered a "driving control" - even though there are alternative ways of doing it anyway). And a bit of tidying up, get rid of MusicPause and its family!

    I don't think either of those would require a lot work, simple to implement (just extending what exists already) and little danger of side effects.

    Finally a completely new input VolumeUp/Down to change the overall game volume on the fly, something I often want to do in VR where it would be nice to build it into Crew Chief as a voice control. Again, there are other ways of doing it but it would better if it were built in.
     
    Jeferson Richart likes this.
  2. thoraxe

    thoraxe Registered

    Joined:
    Dec 25, 2016
    Messages:
    149
    Likes Received:
    15
    +1 to mapping HW control input items. The ability to set a direct TC level, for example, instead of "TC+" would be great, and open the door for much simpler rotary encoder/switch configurations.
     
  3. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,099
    Likes Received:
    1,152
    Easy one: add PrivateQualifying so for example Crew Chief spotter knows not to warn of invisible opponents.

    Or is that indicated by one of these?

    Code:
    unsigned char mServerScored;   // whether this vehicle is being scored by server (could be off in qualifying or racing heats)
     
    long mQualification;           // 1-based, can be -1 when invalid
    
     
    Last edited: Nov 7, 2023
  4. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,099
    Likes Received:
    1,152
    Measurement Units "Units for everything EXCEPT speed (0 = metric, 1 = english/imperial)" from Player.JSON rather than guessing from reading the Pit Menu.
    Also Speed Units "false=MPH, true=KPH"?
     

Share This Page