Just drone AMS2 and rF2 back-to-back. Thoughts...

Discussion in 'Other Games' started by green serpent, Jul 6, 2021.

  1. green serpent

    green serpent Registered

    Joined:
    Feb 2, 2016
    Messages:
    704
    Likes Received:
    713
    Edit: Just drove* (I've got drones on my mind today!)

    Hello to anyone who finds themselves lurking in this area of the forum.

    I just tried AMS2 for the first time and then straight after drove rF2, very similar cars (80s F1 car).
    *DISCLAIMER: I'm not an expert, subjective thoughts only, something something about how making games is hard and each sim suits different people, track models could be different etc etc ad nauseum.*

    rF2 objectively drives better. End of story. I'm not talking about feel, I'm talking, the actual physical car driving over a road surface drives better. How can I put this... cars need to do certain things suspension wise so you can control them, they need to actually ride okay. rF2 does this, AMS2 does not (well at least not as well). rF2 is simply so much SMOOTHER. AMS2's ride is so "crashy".

    I've got two competing ideas in my head. Either the Madness engine is ten times as complex as the rF2 engine, and there's all kinds of forcess going on that make the cars skitish as hell and very unstable... OR the rF2 engine is far more advanced with much more compliance in the suspension tires and chassis, which makes the cars actually ride properly.

    Honestly, driving AMS reminded me of a time when one of my mates lowered his ute to the point of there being practically no suspension, the thing simply could not ride properly, did it have grip, yes it had plenty of grip, it had loads of 'feel', but it drove like crap and was hard to keep on the road because it simply was poorly engineered (or not engineed at all).

    Driving in rF2 by comparison (even in an 80s F1) felt like a time when I drove a Lexus LS400 on some winding bumpy back roads, the suspension absorbed much of the bumps and kept the chassis stable, and as a result it was fast as hell and very controllable.

    It's almost a sim racing contradiction that the most complex sim is also the easiest to control, the common thought is the opposite. I think that rF2 has the suspension/chassis and tires so sorted that they actually do the job they are meant to do and keep the weight of the car and all the load tranfer under control.

    Obviously I am preacing to the choir over here in the rF2 forum, but seriously, are these people who praise other sims actually playing rF2? This is probably a very pointless post, and AMS2 is probably low hanging fruit, but I just get frustrated daily when certain quality things aren't as succesful as they should be. Most very good things seem to be hidden gems, and for some reason the masses just don't get it.

    I still liked AMS2 by the way, I thought it was alright. Who knows, rF2 could be the most fake sim and I am just delusional and in my own bumble reinforcing my own beliefs. Whatever the reason, rF2's cars physically drive better (fake or not), and as a result feel better to drive.

    Next up is ACC so prepare for that rant.

    Okay, I'll get back in my hole now.
     
    Last edited: Jul 6, 2021
    atomed likes this.
  2. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    1,208
    Likes Received:
    937
    Lot of them like AMS2 over RF2.
    Not everyone has the same criteria.
    It's not all about driving accuracy for every user.
    There is official content, graphics, sounds, atmosphere...
     
    green serpent likes this.
  3. Luiz Paulo Abreu

    Luiz Paulo Abreu Registered

    Joined:
    Aug 25, 2020
    Messages:
    29
    Likes Received:
    17
    When it comes to purely the driving experience, rFactor 2 is the most intuitive among all the "modern" sims out there IMO, which I own and raced in all of them.

    Is the one sim that I feel connected to the car and the road in a way that I can just "sit down and race", whatever car and track it is. I am allowed to react to how the car behaves on track through info from the steering wheel (mainly), visuals and sound, specially on the limit!

    One might say that in any other sim the process is the same, which I agree. However in most of the other sims I see myself trying to guide the car around as fast as possible (overdriving it unnecessarily due to lack o info from the wheel), expecting it not to crash or break traction because I just cant anticipate or recover from that in case it happens.

    Well, its actually harder to explain than I anticipated. This might have sounded a bit confusing o_O
     
    atomed likes this.
  4. AlexHeuskat

    AlexHeuskat Registered

    Joined:
    Feb 21, 2020
    Messages:
    1,129
    Likes Received:
    692
    Oh nice, an AMS2 thread, here I come !

    AMS2 too much grip : https://steamcommunity.com/app/1066890/discussions/0/3044978964793061626/
    AMS 2 too easy
    https://forum.reizastudios.com/threads/is-ams2-too-easy.18903/
    For me AMS2 with GT3/GTE/DPi is a big fail, and it only proves how good is rFactor2. Thanks to Reiza, the superior FFB and physics from rF2 is obvious.
    The Porsche GT3 in Project cars 2 is far more better than AMS2....

    edit : please don't make a bashing thread about AMS2, but just say the truth.
     
    Last edited: Jul 6, 2021
    green serpent likes this.
  5. Luiz Paulo Abreu

    Luiz Paulo Abreu Registered

    Joined:
    Aug 25, 2020
    Messages:
    29
    Likes Received:
    17
    Race in ACC for a week, maybe even less, then switch back to rF2 ;)
    First thing you notice is how immediate the FFB in rF2 is, like real time. ACC FFB feels laggy, saggy, spongy for the lack of words. Like there is some serious latency going on in there. I run my DD2 with the lowest INT and dampening as possible to get it as immediate as possible, yet the lag is still there ...
    Its a great sim in other aspects though :)
     
  6. AlexHeuskat

    AlexHeuskat Registered

    Joined:
    Feb 21, 2020
    Messages:
    1,129
    Likes Received:
    692
    I like ACC, but with triple 1440p it"s too much, so I'm forced to play at single 1440p but with alll maxed with 130% resolution scale, and it's perfectly beauty.
    About the FFB, it's inferior to rF2, but far better AMS2, n°2 for me after rF2...and the sound in ACC : gorgeous....sad we need rtx 5080 to play at triple 1440p Epic....
     
    Last edited: Jul 7, 2021
    Luiz Paulo Abreu likes this.
  7. green serpent

    green serpent Registered

    Joined:
    Feb 2, 2016
    Messages:
    704
    Likes Received:
    713
    Yes I'll try something like that!
     

Share This Page