[REL] SpecMiata 1.3

Discussion in 'Vehicles' started by PlickBadger, Aug 30, 2014.

  1. Saabjock

    Saabjock Registered

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    +1

    Thanks for the car.
     
  2. MikeeCZ

    MikeeCZ Registered

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    Im glad you enjoy it guys, its my first ..release shoud i say?... in rF2 so there will be things to solve, sorry about that.
    Just to make it clear this is fully PlickBadgers mod, i only made the cockpit graphics.. or 95% of it.
    Yes the Mirrors do sorta bug out when not on Full Player detail settings, we will fix that with PlickBadger with upcoming "bug fixing" updates. It is question of making the mirror shading on only on MAX settings and the problem will literally disapear when not on FULL settings so thats just little .gen file change
     
  3. PlickBadger

    PlickBadger Registered

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    Thanks for the feedback guys. I'm in Cancun until tomorrow evening. I'll start working on a bug release when I get home.

    MikeeCZ - this is just as much your mod as it is mine. You've really made a huge contribution and I know the entire modding community sincerely appreciates it.
     
  4. Minibull

    Minibull Member

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    Bloody great stuff from both of you, loving it so much :D
     
  5. GTClub_wajdi

    GTClub_wajdi Registered

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  6. jrcn50

    jrcn50 Registered

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    Thank you for this video, Wajdi! I like the track, I like the car!
     
  7. Andy Bonar

    Andy Bonar Registered

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    Looking forward to the sc version ;)
     
  8. PlickBadger

    PlickBadger Registered

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    Just got back in from driving my real spec miata at Hallett - time to start working on updates

     
  9. Marc Collins

    Marc Collins Registered

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    Hmmm, with it's ability to be run CW or CCW, Hallett would make a great addition to rF2!!!!!!!! I bet licensing would be cheap, too (hint ISI).
     
  10. PlickBadger

    PlickBadger Registered

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    It's on my rf2 track conversion/creation list :) It was part of the reason I wanted to go up there. I just don't have enough time to do all the things I want as quickly as I'd like to.
     
  11. PlickBadger

    PlickBadger Registered

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    v 1.32 pending validation from Mikee. Then I'll be releasing the SuperCharged versions directly afterwards

    v1.32 changelog
    • mirror LOD fixed for non-max viewing - black line issue
    • gauges color darkened
    • gauges viewable externally
    • cockpit leather texture fixed
    • headlights no longer flicker
    • lods on wheels fixed - no more glowing
    • minor graphic glitches cleaned up
     
  12. hexagramme

    hexagramme Registered

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    YES! :cool:
     
  13. pkelly

    pkelly Registered

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    Thank you once again, Plick. These cars just keep getting to be more fun to drive.
     
  14. PlickBadger

    PlickBadger Registered

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    new thread with all 3 versions updated
     
  15. Slow Motion

    Slow Motion Registered

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    Well, the build 1.32 of this thread will be the base for the further improvements to the last rF2 code and features under full permission of the authors... it is probable I'll need to open another thread in the future to be able to add new build into the first post. As soon as I'll finish some pending update to other mods, I'll be pleased to work on this awesome mod.
    Thank you.
     
  16. Chris Lesperance

    Chris Lesperance Registered

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    Hey Slow Motion,
    I saw you had released a few other updates to your mods. Just wondering if this one is one of the next ones :)

    It's SCCA June Sprints weekend at Road America, where there will be a quite a few of these things running around.

    The SCCA Rulebook has some additional technical details that may be helpful
    https://www.scca.com/pages/cars-and-rules
     
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  17. Slow Motion

    Slow Motion Registered

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    Thanks for the info!

    And about the wip mods, next week Chris will start working on pending items of our todo list.

    In the meantime I was asked for releasing a full season update to one of our mods, so Leonardo and I will paint skins and helmets, but I'll post later about it when things we'll be better planned.
     
    pkelly and FrC like this.

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