Just as an Information: Due to some Problems, caused by the Server Upgrade from php 5 to php 7, i had to deactivate the Engine Generator Tool. I will try to fix it as quick as possible, but it will last a longer While, i fear.
And thank you Don, that you always report Problems. (if i'm right, that you are the Don that again reported the Problems) If Nobody would report Problems, i wouldn't be aware that they exist and so i couldn't try to fix them, of course. Unfortunately the Engine Generator Tool was the most difficult to create Tool. I hope i can fix it with keeping the current Functionalities and get it working like before.
The Engine Generator Tool is online again. There have been 2 Things that didn't work properly and that are fixed now. Fingers crossed, that there aren't more Problems. But if a Problem shows up, please report it here. Thank you.
Yeah that would be me reporting the issue Chris LOL, again appreciate everything you do for us modders.
I did add a new Tool, due to a Request from Marco (@Slow Motion ). With that Tool, you can modify the Mass of a Car (in the HDV) and the longitudinal Center of Gravity (CGRear) Setting. The Tool then recalculates the HDV Inertia Values and the Mass and Inertia Values for the front and rear Subbodies in the Chassis.ini. So it works with rF2 Cars that have a flex Chassis with 2 Subbodies only. For the Script, i did use the Calculations from the @Michael Borda Physics Spreadsheet 0.350. So it can happen, that if you upload the HDV and Chassis.ini from an older Car, that the new calculated Values, that are shown directly after the Upload, are very different to the original Values. But that shouldn't be a Problem. The Inertia Calculation obviously has been improved in the Spreadsheet, so you get "better" Values (i hope). As always, please report every Problem that you get, here in the Forum, or directly to me, by using the Mail Adress from the Tools main Site. Thank you
Thank you very much Sir Redapg, I want to resume the conversion of the old Megane the tools have improved a lot from the first time, maybe Improve notably this mod "RFACTOR ONE" such a charismatic
Just updated the physics on Mustang and Rover in the TCL mod. Great improvement, much more stable.Only 9 more cars and their variants to go.......
All the Credits go to @Michael Borda. He was the one who improved the Inertia Calculations in his Physics Spreadsheet. I only used them in my Script.
Redapg, Yes and thanks to Michaelmust also go to him, for what must have been a big job to put together. You however have made it accessible to modders, to who the thought of filling in that huge spreadsheet with the right data is daunting.
And another Problem is, that you normally never get the whole Data of a Race Car. But the Spreadsheet, at least is the only official Tool, to generate a Set of Physics Files. But you are right Phil, it is not easy to use it.
Just a short Information. I have modified the Tool "Modify the Angle of the Steer Lock" a little bit. Now it also changes the displayed Angle in the Special Entries and the Range, according to the % of the Modification. And the new Entries, that get written into the uploaded HDV, when you click the "download" Button are also displayed on the Website, formatted for the Upgrades.ini, that you can copy them and paste them into the Upgrades.ini, if you want to have different Options there. As always, please report all Problems here, or use the eMail-Adress from the Tools main Site. PS If you use a direct Link/Shortcut to that Site, you have to edit it, or create a new one, because the Name of the Script changed from: rf2_steerlock.php to rf2_steerlock_new.php EDIT The old Script will stay available, but not linked on the main Site anymore.
I have added a new Tool, that really is a "Niche" Tool and will be used almost never, i guess. But who knows. It's called "Move Waypoint Numbers in an AIW File". While, together with @atomed, we tried to solve a Problem, where a Path from a Replay wasn't recorded properly, @atomed did have the Suspicion, that the Reason could be, that the Waypoint 0 was not at Start/Finish. It was on a Position half around of the Track and the recorded Path was set to the Position of the Waypoints from there to Start/Finish, instead of following the real Line. So out of Curiousity, i have made Tool, with that you can "move" the Waypoint Numbers and that also adapts the necessary Wayppoint Connections, according to the moved Numbers. And that seemed to solve the Problem. So if you maybe run into the same Problem, try out that Tool, if it solves the Problem for you too. And as always, please report any Problems with a Tool here, or directly, with the eMail Address from the Tools main Site.
It worked perfect with Zolder2016, and the Gotham Hills layouts were also having this issue. I´m so stoked about this one! Thanks.