It's only good as a "stop and go" circuit. It truly does earn it's name for that. Temple of speed. But i'd rather drive a maybe lower overall speed track with an actual flow instead of straights and chicanes.
For me, the "stop and go circuit" would be Gilles Villeneuve. Monza, has straights and chicanes, but has too the two Lesmo, the parabolica and Ascari that being true that is a double chicane, last year the F1 speed was from 200 - 270 km/h. I prefer other circuits with more flow but i like Monza.
In every simulation so far, it's been my test track, and the track looks easy, but it's not. I like it and would welcome it as an official track in Rfactor...but there are of course better and more important ones that are also missing in the simulation....for example Suzuka
Once chicanes were put in place "way back in time", the circuit lost its purpose. It has not evolved nicely like Silverstone has.
For me Monza is like the stupid American oval race.. I prefer Bathurst, Brands Hatch and Oulton, and there is a game with all these tracks, but without Nordschleife ! But with rF2 physics and FFB, I think I can appreciate it.
The feeling "under braking" is unmatched for rf2. So yeah maybe monza's plenty braking points would feel better in rf2. You're right.
the feeling under braking with GT3 is pretty unrealistic and false, ACC feeling is the closest to the reality. In rF2 it's immersive, false, but immersive. No way with GT3 the steering becomes strong like that when you brake, no way. I will appreciate a parameter for this effect.
If you refer to Post #14, i would say that it only affects a FFB Effect related to Braking, which can be leaded to the Steering Wheel or the Brake Pedal. That at least is, what i read from the Explanation Line.
so If I set that to the brake, then the little vibration motor on my fanatec v3 pedals 'should' vibrate?