I can't see any gMotor material in 3DS Max 2012

Discussion in 'Track Modding' started by Kniker97, Jun 19, 2018.

  1. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    with albedo if i change the bitmap (pic) with a externe dds and all work
    [​IMG]

    but then what is the role of the S397 library (see list on picture) to modeling a car

    [​IMG]
     
  2. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    I think that it maybe works with 3DSMax 2021 or 2017, but i haven't tried it out.
    3DSMax 2012 is not supported anymore.
    But you can use working DDS Files, where is the Problem?
     
  3. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    4,010
    Likes Received:
    1,071
    The material library.... it's templates to get you started. They don't include maps (not that I know of) just all the texture slots filled with the correct shaders to use. Add your own textures in the correct slots.
     
  4. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    i use 3dsmax 2021
    but that can bring a library S 397 as IBL_cartype for example
     
  5. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    I guess that the Workflow from S397 is, to use a simple T1 Material in 3DSMax and then they use the Material Editor to build a JSON File with the proper Material.
     
  6. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    @elec86 BTW Just a Suggestion, but it avoids to talk about Things that are explained in their Documentation already, like we did in the last few Posts.
    Read Documentations to the End
    This is written at the End of the Site about the Material Library that you use:

    Default Textures

    These materials are setup with default textures that are included in Commonmaps.

    You can download them here should you wish to put them in a search path that max uses. Note, that 3ds Max can't read the DDS files in BC5 and BC7 encoding. You will need to link up to the TGA equivelant.
     
  7. Tnadz

    Tnadz Registered

    Joined:
    Nov 2, 2017
    Messages:
    227
    Likes Received:
    151
    I get these errors when trying to pull the material library into Max 2021[​IMG]
    Any ideas?
     
  8. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,782
    Likes Received:
    2,243
    You have to use scan line rendering.
     
  9. Tnadz

    Tnadz Registered

    Joined:
    Nov 2, 2017
    Messages:
    227
    Likes Received:
    151
    Thanks, Coutie. This is just when I'm adding the S397 materials library. I don't even have a model loaded.

    EDIT: Nevermind...I forgot that 3DS Max needs that setting first when it takes the materials in. It's been a while since I've done this. All good. Once again, you have saved the day.
     
    Woodee and Coutie like this.

Share This Page