I am trying to open a Track in Dev mode but I am getting a list of errors popping up and then the track won't open. Dev_Mode just closes and takes me back to Steam. The errors are: "STARTERWORKER_000 is an instance used in sumulation logic and it should NOT be assigend to any visibility groups. This might cause issued during simulation" STARTERWORKER_000, is also replaced with CORNERWORKER_000 through to 009 I see in the SCN file they are attached to a "VisGroups=(34)"
Disabling commonmaps is not recommended. Full SP/MP game modes may not expose these errors, even if they may exist. Proper fix is set marshal VisGroups to 32 to get rid off this error in DevMode.
What is SP & MP? When you say "Marshal VisGroups" - I have "MARSHAL_POSTS" which includes 'MARSHAL_BASE01', 'MARSHAL_STRUT01', 'MARSHAL_ARMCO01' etc. are you referring to all of these?
Singleplayer/Multiplayer, dev mode shows extra errors. I think he means the actual marshals(the people waving the flags), and their visgroup in the scn file.
Yes, that is correct. StarterWorker-, PitOfficials-, CornerWorkers- and SafetyWorkers should use VIsGroup 32. Scn file example: Instance=CornerWorker_001 { VisGroups=(32) MeshFile=CornerWorker_001.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(14) AnimFile=CW_FLAGDOWN.ANM AnimFile=CW_FLAGWAVE.ANM AnimFile=CW_FLAGHELD.ANM AnimFile=CW_SAFETYCAR.ANM AnimFile=CW_VICTORY.ANM }
https://docs.studio-397.com/develop...t/general-tracks/scene-optimisation/visgroups The value is the sum of all groups you're assigning it to. So 34 includes group 2, removed from medium and low detail. Hence the warning.