Track not opening due to 'visibility groups'

Discussion in 'Track Modding' started by TheSecret1, Mar 26, 2021.

  1. TheSecret1

    TheSecret1 Registered

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    I am trying to open a Track in Dev mode but I am getting a list of errors popping up and then the track won't open. Dev_Mode just closes and takes me back to Steam.
    The errors are:
    "STARTERWORKER_000 is an instance used in sumulation logic and it should NOT be assigend to any visibility groups. This might cause issued during simulation"

    STARTERWORKER_000, is also replaced with CORNERWORKER_000 through to 009

    I see in the SCN file they are attached to a "VisGroups=(34)"
     
  2. Jka

    Jka Member Staff Member

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    Please set VisGroup=(32) to all track marshals.
     
  3. TheSecret1

    TheSecret1 Registered

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    ** Update **
    had to comment out //MASFile=COMMONMAPS.MAS

    then it worked.
    Thanks
     
  4. Lazza

    Lazza Registered

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    I don't think that's a good solution, even if it works for you to stop the error.
     
  5. TheSecret1

    TheSecret1 Registered

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    it was just for the Dev version. No errors in full version.
     
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  6. Jka

    Jka Member Staff Member

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    Disabling commonmaps is not recommended. Full SP/MP game modes may not expose these errors, even if they may exist. Proper fix is set marshal VisGroups to 32 to get rid off this error in DevMode.
     
    Last edited: Apr 3, 2021
  7. TheSecret1

    TheSecret1 Registered

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    What is SP & MP?

    When you say "Marshal VisGroups" - I have "MARSHAL_POSTS" which includes 'MARSHAL_BASE01', 'MARSHAL_STRUT01', 'MARSHAL_ARMCO01' etc.
    are you referring to all of these?
     
  8. Coutie

    Coutie Moderator Staff Member

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    Singleplayer/Multiplayer, dev mode shows extra errors.
    I think he means the actual marshals(the people waving the flags), and their visgroup in the scn file.
     
  9. Jka

    Jka Member Staff Member

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    Yes, that is correct. StarterWorker-, PitOfficials-, CornerWorkers- and SafetyWorkers should use VIsGroup 32.
    Scn file example:

    Instance=CornerWorker_001
    {
    VisGroups=(32)
    MeshFile=CornerWorker_001.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(14)
    AnimFile=CW_FLAGDOWN.ANM
    AnimFile=CW_FLAGWAVE.ANM
    AnimFile=CW_FLAGHELD.ANM
    AnimFile=CW_SAFETYCAR.ANM
    AnimFile=CW_VICTORY.ANM
    }
     
  10. TheSecret1

    TheSecret1 Registered

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    @Jka or anyone, what is the dif between VisGroups 32 v's 34?
     
  11. Lazza

    Lazza Registered

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    TheSecret1 likes this.

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