https://drive.google.com/file/d/1tVQl2TjIItlzaKGK3X6dU9cF0ahX4W1q/view?usp=drivesdk Many have this issue when touching curb normally , any help would be appreciated !
it is a combination of a track seam and the car set too low. Track builder would have to fix the track issue. If it's an official track, advise @Paul Jeffrey and give him as much info as possible. Track name, car, exact spot on the track etc.
It's third party content, so there's nothing S397 can really do. It's possible to curb has stray vertices or the collision model of the car has an issue.
You have your curb like this: _______ but then one point will be out of place: ___.___, so the car will hit that little vert and go flying. It's most likely the car though, if all your issue happen with it.
Uh huh. Like what? @Turbonetick as per your other thread, this is a modding question at best, at worst it's about making other game content work in rF2.
Doesn't look like the same issue - mesh collisions are very violent. That just looks like a bump rubber reaction, which might be a mod issue but not the same as in this thread. As manta said I know there have been reports at Botniaring of some kerbs there catching cars.
Lost vertices are the most common culprits. Another possibility is that due to lag the front wing goes into the ground, but it's not easy to check with this video.
I’ve seen the same issue tonight on the zandvoort 2020 Tracy at turn 9 or 10 a Ai driven gt3 Porsche went put the inside and I think they hit the orange curb and over they went... Stu
This is a scene from Botniaring - touching the curb kills the Tatuus. There are some more parts on this track where it happens
unbelievable , for us the weirdest thing is that , Renault, Mclaren, Williams, and Racing Point are affected , the other team nothing , wtf ? I know it is not the lag , it happens in single player also , Asr are supposed to look in to it , but I won’t get my hopes up with them that’s for sure , So we are basically screwed right now , ♂️
Do all the cars have the same model? Do all the cars have the same collision model? Are all the cars using the same setup? The height and the suspension is very important for this.