Released March 2021 rFactor 2 Build Release

Discussion in 'News & Notifications' started by Paul Jeffrey, Mar 4, 2021.

  1. bobbie424242

    bobbie424242 Registered

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    Nice update, especially the rate of animation of reflections.

    This build still have abysmal track loading times caused by "UI autonomous render thread": true in player.json.
    This setting ("true" by default) cause track loading times to be much higher than with it set to "false", as the dedicated UI thread slows down track loading considerably.
    On Portland, we are talking about 35s loading time with it set to "false" vs a whooping 1min25s with it set to "true".
    Please look into it.

    EDIT: This is only the case when V-Sync is enabled either in game graphics settings (especially when set to "Video") or in NVIDIA Control Panel
     
    Last edited: Mar 25, 2021
  2. dylbie

    dylbie Registered

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    I know I've been vocally critical of Studio397 recently but this is a positive step. Seems like this update includes a lot of things that people complain about.

    Maybe it's time to knock the dust off my project folder and breathe some life back into the Mustang :rolleyes:
     
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  3. hitm4k3r

    hitm4k3r Registered

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    Gave the update a quick spin and everything seems to be working fine. It's really nice to see that the autoexposure is working finaly as it should and I hope the new features in the UI are a sign of what's to come in regards to new functionality that needs to be incorporated to really make the new UI a big step up compared to the old one. This is the stuff that really gives people the incentive to use it. When they finaly fix the structural issues and add all the nice little features that are hidden in the json files it'll be a no brainer and really show people what's under the hood.
     
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  4. mesfigas

    mesfigas Registered

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    Audio update must be one of the near future steps
     
  5. slimsymeat

    slimsymeat Registered

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    Great update with the environment maps refresh rate. I hope you can look into the car lods and shadows, that would be brilliant.
     
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  6. JamesB

    JamesB Registered

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    I am also still getting stuttering in the full screen replay in the UI, can you tell me what you mean here, where are these and do I literally delete them, the game replaces them If I do? Thanks.
     
  7. Norman K.

    Norman K. Registered

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    It don´t help !
     
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  8. AlexHeuskat

    AlexHeuskat Registered

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    I used the old UI, and I have PP filter medium and Anti-aliasing at max at level 5, what is it in the new UI, MSAAx8 ? cause i have tried it at max x8 and I have a big loss of performance....

    edit : fixed
     
    Last edited: Mar 24, 2021
  9. Hoshi

    Hoshi Registered

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    ...Hold Brakes, Hold Clutch...
    What exactly does this setting mean? *confused'*
     
  10. AlexHeuskat

    AlexHeuskat Registered

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    the AI cars flicker in the virtual mirror, it's not bugged in the old UI, like always new features new bugs ;)
     
  11. JamesB

    JamesB Registered

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    Its all in the json file...

    "Hold Brakes#":"When you enter the vehicle, hold brakes until it is shifted out of neutral",
    "Hold Clutch On Start":true,
    "Hold Clutch On Start#":"For auto-shifting only: whether to hold clutch for standing start (to allow revving without moving)",
     
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  12. Yigit Yusuf Mutlu

    Yigit Yusuf Mutlu Registered

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    What is this, i clear bush shaders, set in game settings to environment reflection ultra, msaa 4x, only opponent detail, shadows, rain on high, blur optimal, everthing is ultra otherwise.
    Nurb with 42 gtes and lmps2, the cars return to yellow all and taht blue halo on replays
     

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  13. davehenrie

    davehenrie Registered

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    Are you using the 'release candidate' UI? This is chosen before you launch rF2. In steam, click on rFactor 2. Preferences, BETAS, Release Candidate
     
  14. Yigit Yusuf Mutlu

    Yigit Yusuf Mutlu Registered

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    Yeah, i am using release candidate
     
  15. Haris1977

    Haris1977 Registered

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    What is the approximate time before a release candidate turns into a public release?
     
  16. nonamenow

    nonamenow Registered

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    I have been waiting to hear this news mate. :)
     
  17. kashif

    kashif Registered

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    I'm in the same boat. Stutters haven't been fixed for me on the RC. On the regular build, it's completely smooth.


    Could you explain what you mean? Are these just folders that I delete?
     
  18. atomed

    atomed Member

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    In the userdata/log folder you should delete all the content inside these two folders, cbash and shaders. Apparently it didn't solve your problem anyway.
     
  19. Marisa

    Marisa Registered

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    All good changes, hope they fix the erratic AI throttle behavior some day.
     
  20. Krevett62

    Krevett62 Registered

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    Didn't know this, tried today and the difference is stunning indeed (and on hdd not on ssd) cut most of my loading time by half!
     
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