Can I export individual or groups of GMTS? 3dsmax

Discussion in 'Track Modding' started by PatientRF2fan, Feb 26, 2021.

  1. PatientRF2fan

    PatientRF2fan Registered

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    Just need a couple confirmations on the bottom 2 questions after so much research:

    I thought I would have to add all materials/shader's to every single object in an existing track before exporting. This halted my progress and seems time consuming as I am very familiar with materials in 3dsimed but learning 3ds max.

    I can get existing tracks into 3ds max with all the plugins settings directories layering etc
    Just trying to edit a few things on existing tracks (add some bumps, move some items, fix some wall cracks causing accidents)

    As my 3ds max skills improve I will tackle more

    Confirm: I can edit and export a single or a few gmts? (racsurface01 / wall01)
    Confirm: I can just assign a simple material export and sort them out in simed or material editor.


    I thought i would have to add all materials/channels to every single object in an existing track for exporting. OMG

    Any response would be so appreciated as I am so close to a workflow to see some edits in dev mod
     
  2. Coutie

    Coutie Moderator Staff Member

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    Yes to both.
    https://docs.studio-397.com/developers-guide/development-tools/3ds-max-material-library
     
  3. PatientRF2fan

    PatientRF2fan Registered

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