So i have had a problem on trying to rework a tracksurface from a converted track with blender, ie subdivide the track, give it some noise and other stuff needed for good conversion but i have no idea how to do it. So what would be the steps in order on how to subdivide and noise up the track. and also make corners round with so i dont encounter problems like this
If you haven't seen Lilski's track creation video's on youtube you should check them out. Helped me out a ton with track surface creation in blender. He does it for Assetto Corsa but a lot of the techniques are the same for RF2. I put a link for his first video.
idk how you ended up with that image, but to round it up you just need to right click on it in edit mode and choose a smoothing option