Using blender to rework converted tracksurface to modern standards

Discussion in 'Track Modding' started by EmperorOfFinland, Feb 6, 2021.

  1. EmperorOfFinland

    EmperorOfFinland Registered

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    Keimolablend.png So i have had a problem on trying to rework a tracksurface from a converted track with blender, ie subdivide the track, give it some noise and other stuff needed for good conversion but i have no idea how to do it.

    So what would be the steps in order on how to subdivide and noise up the track. and also make corners round with so i dont encounter problems like this
     
  2. TommyHurt

    TommyHurt Registered

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    If you haven't seen Lilski's track creation video's on youtube you should check them out. Helped me out a ton with track surface creation in blender. He does it for Assetto Corsa but a lot of the techniques are the same for RF2. I put a link for his first video.
     
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  3. Mitch9

    Mitch9 Registered

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    idk how you ended up with that image, but to round it up you just need to right click on it in edit mode and choose a smoothing option
     
  4. EmperorOfFinland

    EmperorOfFinland Registered

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    I managed to fix it up with the help of svictor, so i will be adding the things



     

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