Since the 1122 update came out I have problems with the IBL stardard shader. When I configure everything it looks good, but when recharging the car it ruins and looks horrible. this shader does not read me the custom textures either, in this case the wcextra I would like to know if it is my problem or there is a problem with that shader. when I return the game to version 1121 everything is fixed 1121
I've been dealing with this with my mods over the last 24 hours from what I've been able to determine any part using a wildcard texture now also has to be set to iblcarbody shader in order for it to work. In the past it would work fine with iblstandard etc but since the update it just reverts to the default texture if any other shaders are used however changing them to iblcarbody for some reason allows the game to overwrite with custom textures again. Don't know if it's an intentional change from s397 or an oversight bug that's slipped through but either way it's highly annoying.
Cheers for the response Alex great to hear I'll hold off making changes then as sounds like they should come right again cheers.
Have the extra textures and wheel issues with PBR/IBL shaders been addressed in the 1122 series of updates? If not, has it been corrected in the latest 1124 yet? I'd like to update Beetle Race, Reliant Robin, and other projects with new UI icons and implement more PBR/IBL shaders but I've been holding off.
problem fixed long ago, it was the version of the game, the developers fixed the problem with shaders
Thank you. Figures. I had read it in the release notes that it was addressed in the last 1122 update but wasn't sure if it was pulled back in the 1123 revert build. Haven't seen anything since.