[WIP] VW Polo G40 Cup

Discussion in 'Vehicles' started by Alex V., Apr 30, 2020.

  1. Bernd

    Bernd Registered

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    I also frequently make a complete fresh devmode install.
    Rename the whole ModDev Folder and make a steam file verification and you get a new one.
     
  2. Bernd

    Bernd Registered

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    That can not be. :)
    Folder structure is ..\ModDev\Vehicles\PoloG40Cup
    and all old files are removed?
     
  3. Alex V.

    Alex V. Registered

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    A-Ha! Off to lunch, will report later :D
     
  4. Haris1977

    Haris1977 Registered

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    Vertical height;)
     
  5. Bernd

    Bernd Registered

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    Please extract the zip as said, that the gen file entries match the folder structure. ;)

    As you have said, you can adjust that by moving the seat position and it should be stored for that car then.
    Or doesn't that work?
     
  6. Haris1977

    Haris1977 Registered

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    It does. The (default) seat position is just higher than all other cars. That's why ;)
     
    Last edited: Jan 25, 2021
  7. Bernd

    Bernd Registered

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    When i sit in the polo, it looks like in a real car for me, because i see what i also see when i sit in my own car.
    Such things really depend on each ones preferences and also how big a person is.
    You know, a lot of old people are so small, that they have problems to see the street at all.: D
    And i'm pretty sure that, if we change it as you want to have it, 5 minutes later comes the next and want it to be a bit higher again. :D
    One possibility could be to offer it as an update, that can be selected in the menu, would that be ok?
     
  8. Haris1977

    Haris1977 Registered

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    Agree. As i said before it is a matter of preference. It was just my thought, nothing more (cause i have raced with a real racing car and in those cars drivers tend to seat low because of the bucket seat which is "sealed" in a very low position ;), so i am used to it..)

    Is this even possible? You mean having two "seat" positions through tuning menu?
     
    Last edited: Jan 25, 2021
  9. Bernd

    Bernd Registered

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    Yes, that should work.
    When you are in game, move the seat to your preferred position(s) and send me the values of the height and longitudinal movement.
    Did you download and extract my devmode version, that you can try it out?
     
  10. Haris1977

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    Nope, i use the single player mode, not the dev mod. But, i guess, it is the same

    These are my correct seat values within the game:

    IMG_2351_1.JPG

    And this is how it looks:

    IMG_2352_2.jpg
     
  11. Bernd

    Bernd Registered

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    I asked for the devmode version, because it is much quicker to test it there. ;)

    You have to wait for the new build, because that position is inside of the driver now. :)
     
  12. Haris1977

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    Ok, no problem:

    Here are the devmode values (vertical fov = default, but in single player i use 36):

    IMG_2353.JPG
     
  13. Bernd

    Bernd Registered

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    I think it is only possible to create an update for the height and forward/backward position, because these entries are in the HDV file and can be overwritten by an upgrade.
    The seat pitch value is not there as it seems.
     
  14. Haris1977

    Haris1977 Registered

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    Do not bother with this, it s ok. As long as seat up / down works, it is a minor issue (compared to others). Besides, each player will adjust the seat only once.

    @Alex V. will you put this mod in steam workshop as well (in its “final” release)? It s the best solution for the update procedure

    This car deserves ppl’s attention imho!
     
    Last edited: Jan 25, 2021
  15. Alex V.

    Alex V. Registered

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    @Haris1977 Yeah once it's final I'll have a Steam version and a direct download as well from my website. (a bit of promotion doesn't do any harm).

    @Bernd Did you use 3dSimed to separate the windows? Also, body shader seems nicer than before!

    Hoping to get the new dashboard ingame today.
     
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  16. Bernd

    Bernd Registered

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    I separated it in 3DSMax and the body shader is the one with rain + damage now.
    But for the damage, it must have some other textures normally, to show a damage.
    But because i had seen that there is an IBL test body, i thought that it will be changed anyway. :)
     
  17. Haris1977

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    @Alex V. you should “reserve” the 1st post (of page 1) with the mod’s upload link (latest one). So if smth new comes out, y just update first post (along with the changelog) ;)
     
    Last edited: Jan 25, 2021
  18. Alex V.

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    Done. Will update later with some screenies.
     
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  19. Alex V.

    Alex V. Registered

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    20210125190146_1.jpg 20210125190151_1.jpg Way too dark when not under direct sunlight :(
     
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  20. Bernd

    Bernd Registered

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    I think that you have to use the new IBL shader with remade and proper textures now, to get it looking good.
    The good thing is, that you can set the shader in the web browser material editor, to see live how it looks and changes.
    And then store the settings in a json file.
    Because of that, i did add the entry MaterialPath=.... into the gen file. ;)
    The "bad" thing is, that you have to get familiar with the new shaders.
     
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