Help with object shading

Discussion in 'Track Modding' started by Nuno Lourenço, Nov 9, 2020.

  1. Nuno Lourenço

    Nuno Lourenço Registered

    Joined:
    Oct 19, 2010
    Messages:
    593
    Likes Received:
    65
    Hello guys, how are you? o_O

    I need some help...
    I've been trying to create a realistic shading but I find it always excessive. In this wall for example, the light diference between the half on the top and the half on the bottom is unrealistic...
    How can I manage this? Is this a problem with normals? Is it possible with other shader for example?

    Thank you :)

    [​IMG]
    [​IMG]
    [​IMG]
     
  2. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    The engine only has one smoothing group, so you need to detach each smoothing group from max. You can use the gmt smoother tool found here: https://docs.studio-397.com/developers-guide/development-tools/3ds-max-tools
     
  3. Nuno Lourenço

    Nuno Lourenço Registered

    Joined:
    Oct 19, 2010
    Messages:
    593
    Likes Received:
    65
    Thank you @Coutie , it worked as expected :)
    Now I have another question... when not exposing the wall to sun light it becames too dark...
    What is the best way the reduce the diference in wall brightness between "with light" and "without light"?

    [​IMG]
    [​IMG]
    [​IMG]
     
  4. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    I don't know if there's anything you can do about that.
     
  5. Nuno Lourenço

    Nuno Lourenço Registered

    Joined:
    Oct 19, 2010
    Messages:
    593
    Likes Received:
    65
    Hello again guys.

    I'm working with some new stuff and some help would be good to continue. :)
    I'm trying to recreate the brightness on top of the kerb, like the video on left. I tried some variation with fresnel and some tweaks in specular map, but I can't get the brightness like. I'm start wondering that I need to adjust normals too, especially on top surface of the kerb...

    In game the brightness is too much smooth, even if I increase the brightness on fresnel or texture... :confused:

    Thank you :rolleyes:

    [​IMG]
     
  6. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    You should detach the top part to it's own element, then it'll have a hard edge, and will start looking more like how you want it.
     
  7. Nuno Lourenço

    Nuno Lourenço Registered

    Joined:
    Oct 19, 2010
    Messages:
    593
    Likes Received:
    65
    Thank you @Coutie! I will try that way :D
     
  8. Nuno Lourenço

    Nuno Lourenço Registered

    Joined:
    Oct 19, 2010
    Messages:
    593
    Likes Received:
    65
    That's it! that's the way to go.

    Thank you, once again ;)

    [​IMG]
     
    svictor and Coutie like this.

Share This Page