[WIP]Lienz 24H convert

Discussion in 'Track Modding' started by tuki, Mar 12, 2020.

  1. tuki

    tuki Registered

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    it contains 24H layout.
     

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  2. Joan Prim Armengol

    Joan Prim Armengol Registered

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    You need to create a multi/sub material in max then put the gmotor materials inside. Like MultiMat_1 material in the picture
    The OLDB_ROAD01_WET is not part of a multi/sub material (which racesurface__02 is using). You can use the mutli/sub as a way to group materials like put all road materials in one or all driveable surfaces, the materials for a building, track objects, etc.
     
  3. tuki

    tuki Registered

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    There are 5 multi materials in scene material. l think none of them are used by"racesurface_02".
    So l have to use MultiMat which contains the OLDB_ROAD01_WET or create MultiMat and put it to use, do l ?
     
  4. lagg

    lagg Registered

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    upload_2020-10-28_17-45-20.png
    All these materials have to be in a multimaterial.
    You can create a new multimaterial or use one of the existing ones.
     
    Last edited: Oct 29, 2020
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  5. tuki

    tuki Registered

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    Can anyone make textures for PBR ?
     
  6. tuki

    tuki Registered

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    l changed some Materials to PBR.
    Did l fail unwrapping UV ?
    Roaddetailmap doesn't work.
     
    Last edited: Nov 6, 2020
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  7. tuki

    tuki Registered

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  8. Joan Prim Armengol

    Joan Prim Armengol Registered

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    Hey,
    For the error about "no texmap" make sure the materials have a texture at all stages, as they can be changed in the material editor it could be a dummy texture just to export the object.
    For the road detial, have you made the roaddetail texture? If you've followed the docs for the uv mapping then it should be good. If not we could do a screen share or something and walk you through as I literally did that yesterday.
    I could also help with the PBR textures.
    Send me a message if you want. We could use Discord for the screen share.
     
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  9. tuki

    tuki Registered

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    Thank you Joan. l realized l have misunderstood stage 4 and slot 4.
    GMT output was successful. But rdt doesn't work ...
    upload_2020-11-8_2-27-5.png
     
  10. Joan Prim Armengol

    Joan Prim Armengol Registered

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    Have you mapped the track for the road details in uv channel 4 (UV-D)?
    Also I think it uses the last stage in max. (In the material editor is the last texture)
     
  11. tuki

    tuki Registered

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    l unwrapped UV for rdt to 12ch then l changed map channel of stage3 to 12.
    Is it not good ?

    upload_2020-11-8_2-46-17.png
     
  12. Joan Prim Armengol

    Joan Prim Armengol Registered

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    There're only 4 uv channels available 1-4. By default is at the 4th but can be changed. Copy this to the 4th and export again.
    You can change which UVs to use for which maps in the Material Editor
     
  13. tuki

    tuki Registered

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    1~4 are already used.
    Should l overwrite one of them ?
     
  14. Joan Prim Armengol

    Joan Prim Armengol Registered

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    I think you have to. In the material editor you can pick World Planar as the mapping instead of a UV channel but I don't know if it will match this unwrap.
    For what do you need 1-4 already? BTW you'll need an other channel for the groove, I don't know if you've mapped that. I used the 3rd channel (UV-C) for it.
     
  15. tuki

    tuki Registered

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    upload_2020-11-8_3-7-32.png
    l did overwrite UV 2ch for now.
    it looks good
     
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  16. Joan Prim Armengol

    Joan Prim Armengol Registered

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    Did you set the uv for it in material editor? I don't see dirt nor groove
     
  17. tuki

    tuki Registered

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    upload_2020-11-8_3-16-6.png
    l'm using temporary rdt for checking because l don't have "substance designer" ...
     
  18. Joan Prim Armengol

    Joan Prim Armengol Registered

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    Oh... I see.
    I have it so if you send me the fbx as explained in the docs I could make it for you if you want.
     
  19. tuki

    tuki Registered

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    I'm very lucky that Joan helped me so l changed all shaders of racesurface to PBR.
     
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  20. Jernej Simoncic

    Jernej Simoncic Registered

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    Hi guys, I've been trying to get the Rallycross layout of Lienz to work in rF2. I've just about started to learn about track modding so I haven't got a real clue about textures and shaders, let alone PBR. The track works nicely, but when I try copy pasting the materials from the the latest version of track from this forum topic, it all goes downhill. Would anyone be interested in helping with that - just making the Rallycross layout look a bit nicer?

    This is link to the base rf1 conversion:
    https://drive.google.com/file/d/1nPkdo8xOCkDpgVS4fbxGtj1RHy2tleKD/view?usp=sharing

    And this is link to the one where I tried to be clever, but some things copypasted well, and some went completely wrong.
    https://drive.google.com/file/d/1EaHEXptGvcaYSiMPQ_g---Zk9ULSGyrk/view?usp=sharing
     

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