Any chance you can look at Symmons Plains again - the cars no longer get stuck with the exception of one car. Which I think is the first car allocated to the first garage. Using the FVR mod 2019/20 Jamie Whincup can't get out of the puts - all the other runners can. Thanks This occurs in single and multiplayer.
Sure can mate, there will be a new version of the Gold Coast up tonight as well with cut track detection.
@t0p5ecret I posted a question sometime ago on your suggestions for editing the json file to improve the AI. I wonder whether you can explain what these settings mean and why you change them? It would be much appreciated, just as your improvments to AIWs. I might throw you some nice kudos for your hard work ;-)
Hi all, first post updated with Gold Coast 0.7d update, adding tyres to pit exit and cut track detection.
Too slow at turn 1 (I think they apex too early), too slow at Virage Samson and the turn before that, too slow at Virage du Paradis (also apex too early). This is for the 1955-1971 course.
Morning all, I've updated the first post with the link to the new Laguna Seca 1.1 by @Andrea1968 this is a complete rework of the whole circuit textures etc etc. with my AIW. It looks awesome now with no more saturation or glare.
Cool - let me know if you want the screenshots - it's pretty obvious running 24 cars the first car can't get out - the rest can.
Just back to Symmons - I think the issue is also related to the fact there are not enough garages. After the AI do their laps they don't teleport back to the garage (as its occupied). Not sure if you force them to teleport back, as the cars behind barge past the car in front regardless.
Yep that was it, I uninstalled all of mine and started from 0.7b,c then a newly packaged 7d , all working now, link updated