Fastest way to get a 2 material track into rfactor 2 using RTB?

Discussion in 'Track Modding' started by Spitfire1, Oct 10, 2020.

  1. Spitfire1

    Spitfire1 Registered

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    RTB= Race track builder.

    Ok i for my track in game now and it loads track and car fine but i fall through the surface? Anyone has any idea?

    Ok I changed CollTarget=True HaTTarget=True

    Now track takes forever to load? Anyone has yet again idea?

    Here is the download link to the track as it is now inside the moddev folder : http://www.mediafire.com/file/ue4gkvfn9wlsr7d/hellisheidi.zip/file

    It doesnt throw errors anymore just refuses to load. It just freezes the game with no errors.

    please can someone download and have a look for me see what i am doing wrong. Thank you.

    [​IMG][​IMG]
    [​IMG]
     
    Last edited: Oct 11, 2020
  2. philrob

    philrob Registered

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    you only need the driven surfaces(road,gravel,grass) as HAT not all the track
     
  3. Spitfire1

    Spitfire1 Registered

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    Ok thank you philrob. I added xpit and xsection and shadowbox and skyboxi gmt because it was missing but now it throws new error "swheel_trackmap.dds". What now?
     
  4. Spitfire1

    Spitfire1 Registered

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    Hey Philrob. I am very close to getting the track working. Can i send it over its very small and you can have a look at it for me? I keep running into new errors. I am doing something wrong obviously.
     
  5. Spitfire1

    Spitfire1 Registered

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    [​IMG]Area is probably 200 km x 200 km.
     
  6. Spitfire1

    Spitfire1 Registered

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    Here is my .scn file
    ------------------------------------------------


    CUBEASF

    //-------------------------------------------------------

    SearchPath=.
    SearchPath=hellisheidi
    SearchPath=hellisheidi\hellisheidi
    SearchPath=hellisheidi\ASSETS\GMT
    SearchPath=hellisheidi\ASSETS\MAPS

    //-------------------------------------------------------

    MASFile=COMMONMAPS.MAS

    //-------------------------------------------------------

    View=mainview
    { Clear = False
    Color = (0, 0, 0)
    Size = (1.00, 1.00) Center = (0.5, 0.5)
    FOV = (77.75, 62.50)
    ClipPlanes = (0.50, 1500.00)
    View = rearview
    {
    Clear = False
    Color = (0, 0, 0)
    Size = (0.200, 0.100) Center = (0.50, 0.01)
    FOV = (62.5, 62.5)
    ClipPlanes = (0.50, 150.00)
    }
    }
    Instance=TERRAIN0
    {
    VisGroups=(32)ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=terrain0.gmt Deformable=True CollTarget=True HATTarget=True
    }
    Instance=TRACK0
    {
    VisGroups=(32)ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=track0.gmt CollTarget=True HATTarget=True
    }

    //-------------------------------------------------------
    //------------------MANDATORY OBJECTS--------------------
    //-------------------------------------------------------

    Instance=xsector1
    {
    Render=False
    MeshFile=xsector1.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,TIMING
    }
    Instance=xsector2
    {
    Render=False
    MeshFile=xsector2.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,TIMING
    }
    Instance=xfinish
    {
    Render=False
    MeshFile=xfinish.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,TIMING
    }
    Instance=xpitin
    {
    Render=False
    MeshFile=xpitin.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,PITSTOP
    }
    Instance=xpitout
    {
    Render=False
    MeshFile=xpitout.gmt CollTarget=True HATTarget=False
    Response=VEHICLE,PITSTOP
    }

    Instance=SkyBoxi
    {
    Planes=(4) ReflectPlane=(0.000, 1.000, 0.000, 0.550)
    MeshFile=SkyBoxi.gmt CollTarget=False HATTarget=False Reflect=True
    }
    Instance=ShadowBox
    {
    MeshFile=ShadowBox.gmt CollTarget=False HATTarget=False ShadowObject=(Static, Solid) ShadowGroups=(15)
    }
     
  7. Spitfire1

    Spitfire1 Registered

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    Here is the download link to the track as it is now inside the moddev folder : http://www.mediafire.com/file/ue4gkvfn9wlsr7d/hellisheidi.zip/file

    It doesnt throw errors anymore just refuses to load. It just freezes the game with no errors.

    please can someone download and have a look for me see what i am doing wrong. Thank you.
     
  8. Spitfire1

    Spitfire1 Registered

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  9. Spitfire1

    Spitfire1 Registered

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    received_330018948290664.jpeg

    No error just endless loading and 795 mb ram usage.
     
  10. Woodee

    Woodee Registered

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    Why are your xsectors in a circle and nowhere near the road?

    Set the track GMTs to deformable (in 3dsimed). I would suggest commenting out everything but the track and xsectors and see if it loads.
     
  11. Spitfire1

    Spitfire1 Registered

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    It's not intended for racing. I just wanted to drive on the road. I don't really care where i spawn it just needs to be not that far from the road.
     
  12. Coutie

    Coutie Moderator Staff Member

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    Are you sure its freezing and not just taking a really long time to load? How many triangles is the track, 200kmx200km is probably a ton...
     
  13. Spitfire1

    Spitfire1 Registered

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    It's 125997 vertices ad 100725 faces.
    It's more like 100 km x 100 km

    Wether it loads very slowly or not that's what i can't tell.
     

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    Last edited: Oct 11, 2020
  14. Coutie

    Coutie Moderator Staff Member

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    You might need to break it up into smaller pieces. You could be hitting some engine limit with an object that large.
     
  15. Spitfire1

    Spitfire1 Registered

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    Ok it kinda makes sense. I once did this for RF1 using bobs track builder back in 2014 and that map was perhaps 1/5 size of this one and it loaded very quickly so this surprises me and i now have 4x more powerful pc.
     
  16. Spitfire1

    Spitfire1 Registered

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    Now i made a new map which is probably 1/20 of the size of this one and it loads fine but ingame i get perhaps 3 fps. How strange. I could load massive maps in huge quality in btb back in the day with full fps in rf1 but now i cant do that. Strange!
     

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