RTB= Race track builder. Ok i for my track in game now and it loads track and car fine but i fall through the surface? Anyone has any idea? Ok I changed CollTarget=True HaTTarget=True Now track takes forever to load? Anyone has yet again idea? Here is the download link to the track as it is now inside the moddev folder : http://www.mediafire.com/file/ue4gkvfn9wlsr7d/hellisheidi.zip/file It doesnt throw errors anymore just refuses to load. It just freezes the game with no errors. please can someone download and have a look for me see what i am doing wrong. Thank you.
Ok thank you philrob. I added xpit and xsection and shadowbox and skyboxi gmt because it was missing but now it throws new error "swheel_trackmap.dds". What now?
Hey Philrob. I am very close to getting the track working. Can i send it over its very small and you can have a look at it for me? I keep running into new errors. I am doing something wrong obviously.
Here is my .scn file ------------------------------------------------ CUBEASF //------------------------------------------------------- SearchPath=. SearchPath=hellisheidi SearchPath=hellisheidi\hellisheidi SearchPath=hellisheidi\ASSETS\GMT SearchPath=hellisheidi\ASSETS\MAPS //------------------------------------------------------- MASFile=COMMONMAPS.MAS //------------------------------------------------------- View=mainview { Clear = False Color = (0, 0, 0) Size = (1.00, 1.00) Center = (0.5, 0.5) FOV = (77.75, 62.50) ClipPlanes = (0.50, 1500.00) View = rearview { Clear = False Color = (0, 0, 0) Size = (0.200, 0.100) Center = (0.50, 0.01) FOV = (62.5, 62.5) ClipPlanes = (0.50, 150.00) } } Instance=TERRAIN0 { VisGroups=(32)ReflectPlane=(0.000, 1.000, 0.000, 0.000) MeshFile=terrain0.gmt Deformable=True CollTarget=True HATTarget=True } Instance=TRACK0 { VisGroups=(32)ReflectPlane=(0.000, 1.000, 0.000, 0.000) MeshFile=track0.gmt CollTarget=True HATTarget=True } //------------------------------------------------------- //------------------MANDATORY OBJECTS-------------------- //------------------------------------------------------- Instance=xsector1 { Render=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xsector2 { Render=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xfinish { Render=False MeshFile=xfinish.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xpitin { Render=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xpitout { Render=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=SkyBoxi { Planes=(4) ReflectPlane=(0.000, 1.000, 0.000, 0.550) MeshFile=SkyBoxi.gmt CollTarget=False HATTarget=False Reflect=True } Instance=ShadowBox { MeshFile=ShadowBox.gmt CollTarget=False HATTarget=False ShadowObject=(Static, Solid) ShadowGroups=(15) }
Here is the download link to the track as it is now inside the moddev folder : http://www.mediafire.com/file/ue4gkvfn9wlsr7d/hellisheidi.zip/file It doesnt throw errors anymore just refuses to load. It just freezes the game with no errors. please can someone download and have a look for me see what i am doing wrong. Thank you.
Why are your xsectors in a circle and nowhere near the road? Set the track GMTs to deformable (in 3dsimed). I would suggest commenting out everything but the track and xsectors and see if it loads.
It's not intended for racing. I just wanted to drive on the road. I don't really care where i spawn it just needs to be not that far from the road.
Are you sure its freezing and not just taking a really long time to load? How many triangles is the track, 200kmx200km is probably a ton...
It's 125997 vertices ad 100725 faces. It's more like 100 km x 100 km Wether it loads very slowly or not that's what i can't tell.
You might need to break it up into smaller pieces. You could be hitting some engine limit with an object that large.
Ok it kinda makes sense. I once did this for RF1 using bobs track builder back in 2014 and that map was perhaps 1/5 size of this one and it loaded very quickly so this surprises me and i now have 4x more powerful pc.
Now i made a new map which is probably 1/20 of the size of this one and it loads fine but ingame i get perhaps 3 fps. How strange. I could load massive maps in huge quality in btb back in the day with full fps in rf1 but now i cant do that. Strange!