[RELEASED] 1953 BRM V16 MkII 1.5l twin supercharged sounds by Spitfire1 with O.R.M. 3ds and partly p

Discussion in 'Off-Topic' started by Spitfire1, Sep 18, 2020.

  1. Spitfire1

    Spitfire1 Registered

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    Rfactor 1 mod.

    [​IMG]

    The original car 3d model is BRM P25 and comes from the F1 1958 mod by O.R.M.

    I have created new 1.5 liter V16 twin supercharged sounds based on real recordings for it and i have modifed the physics to more suit the BRM V16 rather than the P25(the closest 3d model i could find to use as base) and created a new engine to suit the new sounds. Engine has 600 hp at 12000 rpm but tires are from 1950s racing technology. Car is very lively over 10000 rpm. Enjoy guys!



    Version 2 download link here: http://www.mediafire.com/file/ls494rpzwkfmyy3/1953_BRMV16_MkII_by_Spitfire1&O.R.M._Update1.zip/file

    Update/fix for version 2 download link here: http://www.mediafire.com/file/o2nuk0mkx2ekrxc/1953_BRMV16_MkII_by_Spitfire1&O.R.M._Update4.zip/file

    Have fun!
     
    Last edited: Oct 9, 2020
    Mauro, Legend, atomed and 7 others like this.
  2. Leonardo1962

    Leonardo1962 Registered

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    Do you plan to convert it to rfactor2?
     
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  3. doddynco

    doddynco Registered

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    Awesome job man - please bring it over to RF2. Sounds great and looks like a real handful. We don't really have anything from this era.
     
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  4. Spitfire1

    Spitfire1 Registered

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    I don't know how to mod for rfactor 2 and there is a word going around that it is much more of a hassle than it is modding rf1. Do you guys have a good tutorial for me anywhere?

    Is there any 3d and texture modder here who can help me create a BRM V16 model? Nobody has done it before. This is the first time someone has made an attempt at an actual BRM V16. All the other ones have been BRM H16 from 1960s.
     
    Last edited: Sep 18, 2020
  5. Mauro

    Mauro Registered

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    maximus1971 and atomed like this.
  6. Spitfire1

    Spitfire1 Registered

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  7. Spitfire1

    Spitfire1 Registered

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  8. Emery

    Emery Registered

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  9. Spitfire1

    Spitfire1 Registered

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  10. Spitfire1

    Spitfire1 Registered

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    Last edited: Sep 19, 2020
  11. mantasisg

    mantasisg Registered

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    You will need .tgm tires. Most likely you could base them on gasoline alley mod tires.The bigger challenge would be chassis.ini for geometry. Both .tbc and .pm files are still used, but for AI.
     
  12. Woodee

    Woodee Registered

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    The online tools can generate them from the original tyres.
     
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  13. mantasisg

    mantasisg Registered

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    I'd use available tgm tires as basis anyway.
     
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  14. Spitfire1

    Spitfire1 Registered

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    Where is the tool? I can load the car on pits but when i press race it crashes.
     
  15. Emery

    Emery Registered

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  16. Woodee

    Woodee Registered

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  17. mantasisg

    mantasisg Registered

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    I have some 50s tires in the making, based on the AC cobra tires, but reshaped with online tools, shared above. I work on the realtime section of TGM. I could share them to try and decide if they fits the taste, perception and understandin (in short - if they are believable) if needed sometime.
     
  18. Spitfire1

    Spitfire1 Registered

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    Only for AI? so the tbc and pm file isnt activated for the actual player? You need the chassis.ini now?
     
  19. Spitfire1

    Spitfire1 Registered

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    Can you make for me these tires as a TGM?

    [COMPOUND]
    Name=Front: Dunlop 5.25in x 18 Rear: Dunlop 7.00in x 17
     
  20. mantasisg

    mantasisg Registered

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    I think pm is used for player in replays and AI overall. Chassis.ini for player in realtime.

    I will probably have to work on such tire dimensions for 50s cars I am working, so I will share and if you will like them, you will be able to use them.
     

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