[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. buzz hornet

    buzz hornet Registered

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    Thanks Mike, that would be great, yell out if you need any further info.
     
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  2. Petethepawn

    Petethepawn Registered

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    @Mike Cantwell same issue @buzz hornet
    Awesome track detail and layout but its not useable as AI get stuck.
    Hopefully a simple enough fix to get this working, its too good not to be used.
     
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  3. Mike Cantwell

    Mike Cantwell Registered

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    Updated the QR track. Seems to be OK now.

    Sorry I took so long to rectify. AI cars still not perfect when too many pit at the same time, but they do not get caught on pits building and poles now. I have made the pit garage and pole non-colidable.

    Currently taking a break from Oran Park and Gnoo Blas to work on QR for a while. Should be an rather big update at the end of September depending on things here at home :D

    Please let me know how it goes. Mike
     
    Last edited: Aug 24, 2020
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  4. CeeBee

    CeeBee Registered

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    Hi Mike, great track, thank you.
     
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  5. buzz hornet

    buzz hornet Registered

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    Cheers Mike really appreciate that
     
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  6. Petethepawn

    Petethepawn Registered

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    Awesome thanks Mike
     
  7. JimmyT

    JimmyT Registered

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    Cheers Mike.
     
  8. Justifier

    Justifier Registered

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    Great work so far Mike, We are trying to run this track on a dedicated server and it is crashing on dedicated server startup. Can anyone confirm this track is working with a dedicated server (latest version) and the v8 Supercars 2020 mod? Other tracks seem fine.
    Cheers
     
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  9. buzz hornet

    buzz hornet Registered

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    Same problem here it crashes.
     
  10. Petethepawn

    Petethepawn Registered

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    Same problem crashes using a dedicated server. Hopefully its an easy enough fix Mike, shame not being able to use it as it is an awesome track.
     
  11. Goanna

    Goanna Registered

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    @Justifier @buzz hornet @Petethepawn On your game machine go to the ..steam/steamapps/common/rfactor 2/userdata/logs/cbash folder and copy QR.cbash and QR.rrshd to the cbash folder on the server and server should then run with QR.
     
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  12. Petethepawn

    Petethepawn Registered

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    Thanks for the reply. In my case my game machine is the server as well. Where would I paste those files?
     
  13. Goanna

    Goanna Registered

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    Are you using the ingame host button, if so it should work as is. If you used steamCMD to setup the server on the same machine, then you should have a structure something like. ..Server/userdata/logs/cbash, they would go in there.
     
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  14. Petethepawn

    Petethepawn Registered

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    Using the ingame host (not using Steam CMD). Thanks Ill give it a crack and let you know.
     
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  15. Petethepawn

    Petethepawn Registered

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    No just tried again and definitely does not work. As stated I use my computer as the host machine (via the host in the menu) and just fails to load - crashes out. It’s the only track I have experienced issues with.
     
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  16. buzz hornet

    buzz hornet Registered

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    I run dedicated server (non steam cmd) on my gaming pc and it crashes on desktop as well. Only issue with this track.
     
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  17. Mike Cantwell

    Mike Cantwell Registered

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    Is it all layouts or just one of them? I have no idea and tied up with Bathurst at the moment.

    I will go through and re-export and just have the main track uploaded and see if we can find out what the issue is. Sorry for this.
     
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  18. Petethepawn

    Petethepawn Registered

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    Hey mike all in good time my friend. I’ve only tried the qld raceway supercar layout. If you can take a look after bathurst it would be appreciated.
     
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  19. Mike Cantwell

    Mike Cantwell Registered

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    Hi everyone.

    Corti (Andres), contacted me yesterday and he found an issue with the paths in the GDB files I think it was.

    I have uploaded and would like feedback if indeed it has been rectified.
     
  20. Petethepawn

    Petethepawn Registered

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    Hey Mike - great news and nice find by Andres.
    So have you done an update on Steam?
     
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