[WIP] VW Polo G40 Cup

Discussion in 'Vehicles' started by Alex V., Apr 30, 2020.

  1. Alex V.

    Alex V. Registered

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    Working rfcmp version v0.63 (26/01/2021) Download here

    v0.63 Changelog:
    - Working wipers
    - Starter sound fixed
    - adjustable mirrors
    - new L+R mirror glasses
    - faked mirrors for the outside view
    - adjusted mirror position in cockpitinfo.ini
    - separated windows with rain
    - wccarbody material now with rain and removed double sided tag
    - added texture and json for rain/ripples effect
    - new driver, still not perfect
    - fuel level gauge fixed
    - material windows renamed to wcwindows, to avoid conflicts with track material names

    So you might know this mod from rF1... It was about time I transported it into rF2!
    We have a completely new dashboard with more detail (and a radio, but that's not going ingame lol).
    I've just made a quick conversion to see how fast the process would take as it's my first time ever specifically with rf2.

    2020-04-19 (5).png
    Shader was made quickly in 3dsimed so I don't know what to improve in terms of DX11/PBR...
     
    Last edited: Feb 7, 2021
  2. GeraArg

    GeraArg Registered

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    Looks great!
    :cool::cool:
     
  3. zxd1997

    zxd1997 Registered

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    the window you may need use windowshelinside or outside to have a normal look I think, and about PBR you can look at this https://forum.studio-397.com/index.php?threads/ibl-pbr-car-shader-assistance.64024/page-4
    but I suggest you should turn all the rf1 material which use cube map back to normal T1 or others. And if it's too bright you need to add albedo map https://docs.studio-397.com/developers-guide/ you can see here. But you need to adjust this to your car, otherwise maybe the tex will be too dark.
    This car looks nice and happy to see you digital apex back to modding ( I saw this mod some time ago
     
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  4. Alex V.

    Alex V. Registered

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    Thanks for the tips! Going to study it and post updated screenies when possible.
     
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  5. Haris1977

    Haris1977 Registered

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    Any news about this @Alex V. ? Looks interesting..
     
    Last edited: Aug 24, 2020
  6. Alex V.

    Alex V. Registered

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    Anyone interested in a "beta" version and helping out?
     
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  7. Haris1977

    Haris1977 Registered

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    @Alex V. you have pm
     
  8. Alex V.

    Alex V. Registered

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    Ok so after some pointers from @Haris1977 I'm going to leave a link to the rfcmp for other to give their input or help me fix some stuff.

    https://we.tl/t-XoMNDfPcpy

    Known issues:
    - Dashboard is the older version, i have a more detailed version
    - Needles don't show up (same values as I had in rf1)
    - Shaders are not DX11 (i have no experience here, only in Assetto)
    - No previews
    - No driver (still figuring out how that works, copied the one from SkipBarber)

    I can provide de ModDev files as well.
     
  9. Haris1977

    Haris1977 Registered

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    Thanks @Alex V. for this mod! It is becoming one of my favs (along with the ladacup98 mod).

    Just to add a few tips / things about the car:

    1) When traction control (tc) is on (low / medium etc) there is a strange sound issue when you hit the gas. You may hear the "issue" here:

    https://vocaroo.com/17qNaJKLxkNW (starts at 01 and ends in 05 sec)

    You have to have the tc OFF in order to eliminate that sound. Maybe someone could help (@zxd1997, @Corti or a sound guru) and fix this - even if the tc is set to on?

    2) As Alex said, dashboard needles don't show up. Pic is here:

    https://gofile.io/d/BduMWZ

    If someone could help fixing this (along with the not working wipers) it would be awsome.

    PS1 Car is a blast to drive even in this stage. Looking fw for future updates!

    PS2 I will upload ALL the car screenshots here, with the correct filenames, in order to work with the new ui. I will start with the 91 class (27 cars), then with 92 (25 cars) and lastly with 93 (19) class.
     
    Last edited: Jan 23, 2021
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  10. Haris1977

    Haris1977 Registered

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    Ok, @Alex V.

    here are the car screenshots in order to work for the new ui (just add them where the *.veh files are, inside polog40_teams.mas, and repackage):


    Class 91 (27 cars x 6 screenshots = 162 images)

    Link: https://gofile.io/d/EzpRNt

    Class 92 (25 cars x 6 screenshots = 150 images)

    Link: https://gofile.io/d/dDNIR9

    Class 93 (19 cars x 6 screenshots = 114 images)

    Link: https://gofile.io/d/O8zv8e


    Really hope for an update with the new car thumbnails and (or) other fixes soon!
     
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  11. Haris1977

    Haris1977 Registered

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    I still have the fov issue though. The dash camera is way on the front, here is the image that i get (the pic is with the seat far back):

    https://ibb.co/MZK7GCt

    I use FOV=36. If i use 46 i have the perfect view, but this setting (46) is not right for the other cars (seat is far behind).

    Any ideas how to fix that? Can you guys check if you get the same fov as me?
     
    Last edited: Jan 23, 2021
  12. zxd1997

    zxd1997 Registered

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    it might be the TC params problems in HDV, and the car seems have no TC, so just set it to full 0 might be ok (I also seems produce this problem in my test racex conversion. ), can just open other car's hdv to copy the tc part to use. a bit busy these days. I can try to help some bit of this amazing car, but seems can't too soon haha so I can't make promise.
     
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  13. Haris1977

    Haris1977 Registered

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    Thanks @zxd1997. For the time i have set tc to off for all cars hoping for a permanent fix.

    Any idea what file to change in order to have better dashcam eyepoint view? Now the seat is far to the front and i want to adjust it to the back (i mean without changing the fov of my game, just the dashcam eyepoint of the specific car). Any idea?

    This is now

    https://ibb.co/MZK7GCt

    This is what i want

    https://ibb.co/K0D3rLK

    I m sure it is a value change in an ini or gen file..;)
     
    Last edited: Jan 23, 2021
  14. zxd1997

    zxd1997 Registered

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    .cam file, open it, and adjust the position to wherever you want (the detail I can't say now, you can adjust it and try, I forget the value forward or after is using minus or plus value) for the cam you want to change
     
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  15. Haris1977

    Haris1977 Registered

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    I m in talks with the modder. Maybe he can fix it and release it as new update (along with car screenshots or whatever new). We will see. Thanks anyway :)

    I will report if i stumble to any problem
     
    Last edited: Jan 23, 2021
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  16. Haris1977

    Haris1977 Registered

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    It seems that Alex can't find a solution to the fov at this time. So, if anyone has an idea it may propose it here.
     
  17. Alex V.

    Alex V. Registered

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  18. Corti

    Corti Registered

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    Try HeadTilt plugin, you can move the camera freely and save the settings by class or by vehicle
    https://forum.studio-397.com/index.php?threads/headtilt-plugin.48176/
     
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  19. svictor

    svictor Registered

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    Here quick fix for cockpit cam FOV & position (cam code from skipbarber, with adjusted COCKPITINFO.INI, remember to restart RF2 after extract the files):
    https://we.tl/t-FIsxZLVhBz

    20210124022040_1.jpg
     
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  20. Haris1977

    Haris1977 Registered

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    @svictor Alex needs to repackage with the updated files?
     

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