Hi I'm struggling with the UV maps for the Real Road Shader. I have looked at several tracks to understand wich channel needs to be unwraped and in which way. But at the moment it makes no sense for me. Does somebody know which channel needs what kind of UV map? Sorry if this question sounds wired or if I mixed some kind of things up. I'm at the beginning of track modding. Thanks. Regards Felix
This could help a little https://docs.studio-397.com/develop...ersforTracks-1.1-TheRealRoadShadercomposition As far as UV mapping goes, you could follow the dimensions of the maps provided in the example and spline map the track. Keeping the tiling of each channel so the texture maps are in proportion.